Scenarios and plots

Revision as of 20:28, 18 May 2017 by >Kaylee (grammar)

Scenarios and plots are a multisensory hallucinatory effect that can be defined as the stories and events which occur within both external and internal hallucinations. These behave in an almost identical fashion to the plots and scenarios that occur during normal dream states. When experienced, scenarios and plots can often include cognitive delusions that result in one accepting the plot as a real life event while at other times they will be immediately recognized as a mere hallucination.

During these states, the components which comprise standard hallucinatory states (autonomous entities, alterations in perspective, and settings, sceneries, and landscapes) are shuffled and spliced into interactive plots, situations, scenarios and delusions. These can be perceived as linear and logical events that occur in a rational sequence which lead onto other events through normal cause and effect. However, they are equally likely to present themselves as completely nonsensical and incoherent. The potential plots of these scenarios will often result in spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession. These hallucinated plots can present themselves as new experiences that are unlike anything one has ever been through within the real world, old experiences such as accurate memory replays or a combination of the two.

Hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. When 20 seconds has passed within the hallucination, the same amount of time will have passed in the real world. At other points, however, time distortions occur, resulting in plots and scenarios that can feel as if they last days, weeks, months, years, eons or infinitely long periods of time.

In terms of its precise content this effect is extremely difficult to define in a comprehensive manner in much the same way that one cannot predict the plot of unknown literature and films. They can, however, be broken down into basic occurrences which generally entail visiting a setting that often contains interactive objects and autonomous entities. It is worth noting that the potential situations one may find themselves in a result of this effect can be positive or negative to experience in a manner which is dependent on its content and the individual undergoing them.

Psychoactive substances

Compounds within our psychoactive substance index which may cause this effect include:

... further results

Experience reports

Anecdotal reports which describe this effect within our experience index include:

See also