Talk:Subjective effect index
Tasks for josi's incoming subjective effect index improvement project:
To-do list
Completed
come up with more scientific and legitimate terminologies for the the following components:Exposure to inner mechanics of consciousnessSubconscious communication8B Geometry - Exposure to inner mechanics of consciousnesswrite up identity alteration as an exact component within a subsection on the identity pagemachinescapes and scenarios shave now been moved into multisensory effects. update their descriptions accordingly!!!collaborate with User:Fishcenternicole to tidy up and improve upon the new shadow people sensory subcomponent subsectionsrename environmental alterations to object alterationsimprove or overhaul index intro, note that the descriptions should strive for linguistic simplicity so that as many people as possible can actually understand the effectsrename subconscious communication to something more legitimate
Pending
General index stuff
- continue proofreading and improving EVERY SINGLE COMPONENT.
Visual,Auditory,Disconnective,Multisensory, Cognitive, Physical, Side effects, - add as much consistency for descriptions as possible. for example in the first sentence, within introductions to leveling systems, sentences introducing levels themselves, content across inter-related components etc
- define exactly what constitutes a multisensory effect vs a specific sensory effect for the hallucinatory states category
- complete the list category pages for the various types of physical effects and side effects. make sure they have comprehensive defintions/introductions
- keep an eye on the suggestions found here
- change transpersonal states from "perceptions of XYZ" back to "feelings of XYS" because its more simplistic and understandable
- change effect names to singular titles, (auditory hallucinations, etc)
- add descriptions for effect type category tag pages
- after all of this, move onto lucid dreaming pages, meditation, tulpas, etc
- look into alternatives for the replication galleries/slideshows which can handle .gifv's
Specific effect improvements
- add visual styles subsection and history/culture subsection for autonomous entities
- write a universal intro for style variation sections which explain what style variations are
- make 8a/8b a bit clearer that its original observation / interpretation of the project and not based on external documentation
- mention that delusions can spread between multiple individuals in social settings on delusions article
- ensure the impact of mood is mentioned within hallucinatory components
- mention that frame rate suppression can become so laggy that it literally pauses, happens sometimes on nitrous
- text replace environmental geometry to environmental patterning
- text replace perspective alterations and alterations in perspective to perspective hallucinations
- mention in symmetrical texture repetition analysis that it might not just be peripheral vision being filled in but also textures just generally building on top of themselves
Replications
- add an animated replication to framerate suppression, a laggy gif of high-quality recognizable footage
- add a replication to brightness alterations, a half an half image showing normal brightness compared to altered brightness
- add colour replacement gif, a half and half image showing normal colours compared to altered colours
New effects
- add olfactory enhancement
- split auditory hallucinations into internal and external auditory hallucinations, the current article just documents external without mentioning internal.
- visual flipping as an effect, when your vision mirrors or flips upside down, common on nitrous and dissos at very high doses
- potential new transpersonal states: feelings of absurdism, cosmic realizations
- framerate enhancement, seeing things with an increased framerate, higher detail, and in slow motion
- aggression
- suggestibility suppression
- move panic attacks into their own effect distinct from anxiety
Style guide (in progress)
rules of thumb
- use simplistic and easily understandable language over complex and obscure language wherever possible. This is to ensure that the SEI is as accessible to the general public as possible.
- Do not make absolute or black/white assertions. For example "XYZ can creating the feeling that" over "XYZ will create the feeling that"
- Do not talk about the conclusions reached during these states as if they are inherently true, instead make it clear that you are simply describing the experience of them.
Levels of intensity intro:
"This effect is capable of manifesting itself across the x different levels of intensity described below:"
Tiers:
- At the lowest level, …
- At this level, …
- At the highest level, ...
Referring to the experiencer:
- “A person” is preferred
- "At this level a person experiences morphing"
- “One’s” is secondary and provides variety
- “At this level one’s vision is completely encompassed by geometry”
Outro paragraph sentence:
"Effect is most commonly induced under the influence of low/moderate/heavy dosages of hallucinogenic compounds, such as type list. However, it can also occur under the influence of type list, particularly during phase [or as a result of x]"
Word preferences:
- To describe a given environment in its entirety
- Scene
- To describe the surface of a given object (like the surface of a wall in a video game)
- Texture
- To describe a given object
- Object
- To describe the experience of an effect of an illusion
- Perception
- To describe increasing intensity across multiple tiers
- Progressive
- To describe common sober experiences (to contrast with intoxicated effects)
- Everyday (life)
- To describe an illusion the subject recognizes to be false
- Hallucination / hallucinatory
- To describe an illusion the subject cannot recognize as such
- Delusion
- To describe the lower bound of an effect range
- Subtle
- To describe the upper bound of an effect range
- Extreme
Standardized substance documentation methodology notes
- Ensure that you are familiar with subjective effect index terminology to the greatest extent possible
- Ideally, take substance at threshold, light, common, strong, and heavy dosages on separate occasions. If not enough of the compound is available to do so, prioritize a heavy dosage.
- Decide on a relatively consistent setting that will be used between substances. For example, at home with music and roommate or alone in bedroom.
- While on the substance, fill out subjective effect tracker both while on the substance (so nothing is forgotten) and in retrospect (so nothing was missed).
- While on the substance, take periodic notes or voice recordings as effects change.
- While on the substance, avoid taking other drugs which could influence the effects in any way whenever possible. If you are on a required medication, please note this down in your documentation.
- When off the substance, write up detailed trip reports with extensive qualitative commentary and quantitative (SEI) data.
- Compile all of the collected data into an article that follows a consistent format.
Hallucinogens I want to revisit to redocument
- RC's: AL-LAD, ALD-52, 1P-LSD, 2C-B-Fly, 2C-C, 2C-D, 2C-E, 2C-P, 4-AcO-DMT, 4-HO-MET, 4-HO-MiPT, 5-MeO-DMT, DPT, DOC, 3-HO-PCP, 3-MeO-PCE, 3-MeO-PCP, Deschloroketamine, O-PCE
- Classicals: LSD, mushrooms, DMT, Ayahuasca, mescaline, 5-MeO-MiPT, 2C-B, Ketamine, DXM, DPH, MDMA, LSA, Nutmeg