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[[File:Switch by Sam Perkins.png|250px|thumb|right|''Switch by [https://www.flickr.com/photos/thecubb/5132746341/ Sam Perkins]'' - This image serves as an example of a single frame of typical level 4 [[psychedelic]] geometry.]]
[[File:Switch by Sam Perkins.png|250px|thumb|right|''Switch by [https://www.flickr.com/photos/thecubb/5132746341/ Sam Perkins]'' - This image serves as an example of a single frame of typical level 4 [[psychedelic]] geometry.]]
'''Geometry''' can be described as the experience of a person’s field of vision being partially or completely encompassed by fast-moving, colorful and indescribably complex geometric patterns, [[form constants]], [[phosphene]]s, shapes, [[fractal]]s, structures, and color. These geometric forms can also become structured and organized in a way that presents genuine information to the person experiencing it far beyond the perception of meaningless, although complex, shapes and colors. This can happen through the experience of innately understood geometric representations that feel as though they depict specific concepts and neurological components that exist within the brain in a manner that is extremely detailed.
'''Geometry''' can be described as the experience of a person's field of vision becoming partially or completely encompassed by fast-moving, colorful, and indescribably complex geometric patterns, [[form constants]], [[phosphene]]s, shapes, [[fractal]]s, and colors. These geometric forms can also become structured and organized in a manner that presents genuine information to the person experiencing it far beyond the perception of meaningless, although complex, shapes and colors. The geometric representations may feel as though they depict specific concepts and neurological processes that exist within the brain in a manner that is extremely detailed.


Geometry rarely stands still at any point and remains extremely fast-changing and self-transforming regarding its shape and style. During this process, the geometry naturally drifts laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame.
Geometry is rarely motionless, generally extremely fast-moving, and self-changing in regards to its shape and style. During this process the geometry naturally drifts laterally or radially across the visual field to create overlapping webs of geometric patterns which transition through many distinct states, all of which are visible within a single perceptual frame.


Geometry is often accompanied by other coinciding effects such as [[internal hallucinations]], [[environmental patterning]], and [[drifting]]. It is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[psychedelic]] compounds such as [[LSD]], [[2C-B]], [[psilocin]], and [[mescaline]]. However, they can also occur less commonly under the influence of [[cannabinoid|cannabinoids]], [[stimulant|stimulants]] and [[dissociative|dissociatives]] such as [[cannabis]], [[MDMA]], and [[DXM]].
Geometry is often accompanied by other coinciding effects such as [[internal hallucinations]], [[environmental patterning]], and [[drifting]]. It is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[psychedelic]] compounds such as [[LSD]], [[2C-B]], [[psilocin]], and [[mescaline]]. However, they can also occur less commonly under the influence of [[cannabinoid|cannabinoids]], [[stimulant|stimulants]], and [[dissociative|dissociatives]] such as [[cannabis]], [[MDMA]], and [[DXM]].


There are eight different levels of visual geometry, each one increasingly complex and difficult to comprehend. These tend to depend on the dosage but can also fluctuate widely in their intensity due to external triggers such as one's [[set and setting]]. The individual levels are defined and documented below:
This effect is capable of manifesting itself across known nine different levels of intensity, these tend to depend on the dosage, but can also fluctuate wildly in their intensity due to external triggers such as a person's [[set and setting]]. The individual levels are defined below:


===='''1. Visual noise'''====
===='''1. Visual noise'''====
This is the most basic level of geometry and can be experienced in a completely sober state. It can be described as visual noise or static combined with stray light and dark red regions that can be seen under the eyelids.
At the lowest level, which may be experienced in a completely sober state, geometry is perceived as visual noise or static, combined with stray light and dark red regions that can be seen under the eyelids.


===='''2. Motion and color'''====
===='''2. Motion and color'''====
This level is also easily obtainable without [[hallucinogens]] and can be described as the appearance of unstructured regions of sudden flashes and clouds of color. These are typically referred to as phosphenes and can often be experienced in a sober state by rubbing or applying pressure on or near the closed eyes.
At this level, which is also obtainable without [[hallucinogen|hallucinogens]], the effect can be described as the appearance of unstructured regions of sudden flashes and clouds of color. These are typically referred to as phosphenes and can often be experienced in a sober state by rubbing or applying pressure on or near the closed eyes.


===='''3. Partially defined geometry'''====
===='''3. Partially defined geometry'''====
At this level, relatively complex shapes and patterns with a vague structure begin to show themselves. However, the patterns remain as strictly 2-dimensional. Geometry at this level is fine, small and zoomed out in size with a dark color palette that typically limits itself to only a few different shades such as blacks, reds and dark purples. They are displayed in front of both the open and closed eye visual field across a flat veil of geometry. However, they are significantly more detailed with the eyes closed or within dark environments.
At this level, relatively complex shapes and patterns with a vague structure begin to form. These patterns remain strictly two-dimensional. Geometry at this level is fine, small, and zoomed out in size with a dark color palette that typically limits itself to only a few different shades, such as blacks, reds, and dark purples. They are displayed in front of both the open and closed eye visual fields across a flat veil of geometry. However, they are significantly more detailed with the eyes closed or within dark environments.


===='''4. Fully defined geometry'''====
===='''4. Fully defined geometry'''====
This is the level where the detail in which the geometry displaying itself becomes profoundly complex and fully structured but still remains strictly 2-dimensional. At this point, the geometry becomes larger in size and extremely intricate in detail with a color palette that is near limitless in its possibilities. They are displayed on both the open and closed eye visual field across a flat veil of geometry that floats directly in front of the eyes, remaining significantly more detailed with the eyes closed or in dark environments.
At this level, the detail in which the geometry displays itself becomes profoundly complex and fully structured, but still remains strictly two-dimensional. At this point, the geometry becomes larger in size and extremely intricate in detail with a color palette that is nearly limitless in its possibilities. They are displayed on both the open and closed eye visual field across a flat veil of geometry that floats directly before a person's eyes, remaining significantly more detailed with the eyes closed or in dark environments.


===='''5. 3-Dimensional geometry'''====
===='''5. 3-Dimensional geometry'''====
At level five, the geometry will become fully 3-dimensional in its shape and position across the visual field. This adds a new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of one's environment instead of merely displaying themselves across a basic and flat veil in front of one's visual field.
At this level, the geometry has become fully three-dimensional in its shape and position across the visual field. This adds a new layer of visual complexity and leaves the geometry sprawled out across the surfaces and objects of a person's environment instead of merely displaying themselves across a basic and flat veil in front of one's visual field.


===='''6. Partially overriding visual perception'''====
===='''6. Partially overriding visual perception'''====
At this point, the geometry has become so intense, vivid and bright that it has begun to block out and replace the external world. At level six, the visual perception of one's environment begins to be replaced by geometry, with objects and scenery either transforming into complex geometric structures or simply being blocked out and covered by them. This occurs in a manner that drastically impairs the use of one's normal vision. From this level of geometry onwards (although this is more common at higher levels), it is even possible to view geometry which is perceived to be four-dimensional or created from new ineffable, non-euclidean or nonsensical geometric principles.
At this level, the geometry has become so intense, vivid, and bright that it has begun to block out and replace the external world. The visual perception of a person's environment begins to be replaced by geometry, with objects and scenery either transforming into complex geometric structures or simply being blocked out and covered by them. This occurs in a manner that drastically impairs the use of a person's normal vision. From this level of geometry onwards it is even possible to view geometry which is perceived to be four-dimensional or created from new, ineffable, non-euclidean, or nonsensical geometrical principles, although this is more common at higher levels.


===='''7. Fully overriding visual perception'''====
===='''7. Fully overriding visual perception'''====
As the geometry continues to become more intense, vivid and bright it now completely blocks out or replaces the external world and one's sense of normal sight becomes completely impaired. This creates the perception that one is no longer within the external environment but has "broken through" into another reality of extremely complex and otherworldly geometric forms.  
At this level, the geometry continues to become more intense, vivid, and bright as it begins to completely block out or replace the external world and a person's sense of normal sight become completely impaired. This creates the perception that one is no longer within the external environment, but has "broken through" into another reality of extremely complex and otherworldly geometric forms.


===='''Level 8A and level 8B'''====
===='''Level 8A and level 8B'''====
Once the geometry reaches its eighth and final level, there is not one single pinnacle of visual geometry but two. It seems that depending on subtle environmental factors, one's own state of mind and the substance consumed, geometry is capable of forking off into two separate versions of its highest possible level. This means that level 8 geometry will have to be divided into two distinct categories of equal intensity known as levels 8A and 8B.  
At the highest level, depending on subtle environmental factors, a person's state of mind, and the substance consumed geometry is capable of forking off into two separate versions of equal intensity known as level 8A and 8B.


Once visual geometry reaches level 8A or 8B, it begins to become structured and organized in a way that presents genuine information to the person experiencing it far beyond the preceding seven levels of relatively meaningless although complex shapes and colors. This happens through the experience of innately understood geometric representations that feel as though they depict specific concepts and neurological components that exist within the brain. Although this is also possible at lower levels, it does not occur consistently in the same way that it does at level 8A and 8B. At this point, concepts can be seen as not just embedded within one's closed or open eye visual field but can also be simultaneously felt through indescribably complex physical and cognitive sensations.
Once visual geometry reaches level 8A or 8B it begins to become structured and organised in a way that presents genuine information to the person experience it far beyond the preceding seven levels of relatively meaningles, although complex, shapes and colours. This happens through the perception of innately understood geometric representations that feel as if they depict specific concepts and neurological processes that exist within the brain. Although this is also possible at lower levels it does not occur consistently in the same way that it does at level 8A and 8B. At this point, concepts can be seen as not just embedded within a person's closed or open eye visual field, but can also be simultaneously felt through indescribably complex physical and cognitive sensations.


It is worth noting that there are particular attributes of psychedelics which tend to result a higher likelihood of level 8B over level 8A and vice versa. Psychedelics which are [[stimulation|stimulating]] in physical effects and contain low amounts of [[hallucinatory states|hallucinatory content]] usually result in level 8A. For example, psychedelics which contain these attributes include [[LSD]], [[2C-B]] and [[4-HO-MET]]. In contrast, psychedelics which lead to level 8B are typically [[sedation|sedating]] in physical effects and contain high amounts of hallucinatory content. For example, psychedelics which contain these attributes include [[psilocin]], [[DMT]] and [[2C-C]].
It is worth noting that there are particular attributes of psychedelic substances which tend to result in a higher likelihood of level 8A over 8B and vice versa. Psychedelics which are [[stimulation|stimulating]] in [[physical effects]] and contain low amounts of [[hallucinatory states|hallucinatory content]] typically result in level 8A. For example, hallucinogens which tend towards causing level 8A include [[LSD]], [[2C-B]], and [[4-HO-MET]]. In contrast, psychedelics which lead to level 8B are typically [[sedation|sedating]] in physical effects and contain high amounts of hallucinatory content. For example, hallucinogens which tend towards causing level 8B include [[psilocybin]], [[LSA]], [[DMT]], [[2C-C]].


====='''8A - Perceived exposure to semantic concept network'''=====
====='''8A - Perceived exposure to semantic concept network'''=====