Scenarios and plots: Difference between revisions

>Kenan
m Grammatics
>Josikins
working on overhauling this effect
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<onlyinclude>'''Scenarios and plots''' can be described as a multisensory hallucinatory effect that consists of the stories and events which occur within both [[External hallucinations|external]] and [[Internal hallucinations|internal hallucinations]]. These behave in an almost identical fashion to the plots and scenarios that occur during normal [[dream]] states. When experienced, scenarios and plots usually include cognitive [[delusions]] that result in one accepting the plot as a real life event. On rare occasions, however, they will be immediately recognized as a mere hallucination and not a real life event.
<onlyinclude>'''Scenarios and plots''' can be described as the situations, stories, scenarios and events which occur within both [[External hallucinations|external]] and [[Internal hallucinations|internal hallucinations]]. These behave in an almost identical fashion to the plots and scenarios that occur during normal [[dream]] states and often include cognitive [[delusions]] that result in one accepting the plot as a real life event. On rare occasions, however, they will be immediately recognized as a mere hallucination and not a real life event.


During these states, the components which comprise standard hallucinatory states ([[autonomous entities]], [[alterations in perspective]], and [[settings, sceneries, and landscapes]]) are shuffled and spliced into interactive plots, situations, scenarios, and delusions. These can be perceived as linear and logical events that occur in a logical sequence which lead to other events through normal cause and effect. However, they are equally likely to present themselves as completely nonsensical and incoherent. The potential plots of these scenarios will often result in spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession. These hallucinated plots can present themselves as new experiences that are unlike anything one has ever been through within the real world, old experiences such as accurate memory replays or a combination of the two.
During this effect, the typical components which comprise standard hallucinatory states ([[settings, sceneries, and landscapes]] and [[autonomous entities]]) begin behaving and co-operating in a manner which results in the experience of a hallucinated event. These are often perceived as linear and coherent events that occur in a logical sequence which lead into other events through normal cause and effect. However, they are equally likely to present themselves as completely nonsensical and incoherent. For example, they may consist of nonlinear or spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession.  


Regarding their precise content, this effect is challenging to define in a comprehensive manner in much the same way that one cannot predict the plot of unknown literature and films. They can, however, be broken down into basic occurrences which entail visiting a setting that often contains interactive objects and [[autonomous entities]]. It is worth noting that the possible situations one may find themselves in a result of this effect can be positive or negative to experience in a manner which is dependent on its content and the individual undergoing them.  
These hallucinated plots can consist of new experiences that are completely unlike the real world, old experiences such as accurate memory replays or a combination of the two. However, in terms of their precise content, this effect is impossible to define in a comprehensive manner in much the same way that one cannot predict the exact plot of unknown literature and films. They can, however, be broken down into basic occurrences which often entail visiting a [[Settings, sceneries, and landscapes|setting]] that contains interactive objects and [[autonomous entities]]. It is also worth noting that the possible situations one may find themselves in as a result of this effect can be either positive or negative to experience in a manner which is dependent on its content and the individual undergoing them.  


Hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. For example, when 20 seconds has passed within the hallucination, the same amount of time will usually have passed in the real world. At other points, however, [[time distortion]]s occur, resulting in plots and scenarios that can feel as if they last days, weeks, months, years, eons or infinitely extended periods.
Hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. For example, when 20 seconds has passed within the hallucination, the same amount of time will usually have passed in the real world. At other points, however, [[time distortion]]s occur, resulting in plots and scenarios that can feel as if they last days, weeks, months, years, eons or infinitely extended periods.