Internal hallucination: Difference between revisions
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'''Internal hallucinations''' can be described as the perception of imagery and scenes which are experienced exclusively within a layer in front of one's open or closed eye vision and not seamlessly within the external environment around oneself. | '''Internal hallucinations''' can be described as the perception of imagery and scenes which are experienced exclusively within a layer in front of one's open or closed eye vision and not seamlessly within the external environment around oneself. | ||
At lower levels, internal hallucinations begin with imagery which does not take up the entirety of one's visual field and is distinctively separate from its background. These can be described as spontaneous moving or still images of scenes, concepts, places, and anything one could | At lower levels, internal hallucinations begin with imagery which does not take up the entirety of one's visual field and is distinctively separate from its background. These can be described as spontaneous moving or still images of scenes, concepts, places, and anything one could imagine. They are manifested in varying levels of detail, ranging from ill-defined and cartoon-like in nature to completely realistic and beyond realism through seemingly impossible, non-euclidean geometric forms. They rarely hold their form for more than a few seconds before fading or shifting into another image. The most universal of these images include: | ||
''everyday objects, living things, plants, animals, insects, architecture, structures, shapes, atoms, molecules, complex mathematical formulae/concepts, linguistic concepts, mechanisms, technology, machine creatures, words, text, numbers, fictional characters, geographic locations, memories, self-replicating machines, people, faces, eyes, body parts, organs, food, cultural references, fictional characters, logos, religious symbolism, creatures, monsters, demons, mythology, furniture, and more.'' | ''everyday objects, living things, plants, animals, insects, architecture, structures, shapes, atoms, molecules, complex mathematical formulae/concepts, linguistic concepts, mechanisms, technology, machine creatures, words, text, numbers, fictional characters, geographic locations, memories, self-replicating machines, people, faces, eyes, body parts, organs, food, cultural references, fictional characters, logos, religious symbolism, creatures, monsters, demons, mythology, furniture, and more.'' | ||
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As these states of imagery become increasingly elaborate (proportional to dosage), they eventually become all-encompassing, fully-fledged 3D hallucinations which surround the person in a fashion similar to [[dreams]]. This creates the feeling that one has "broken through" into another reality. The things which occur within this perceived alternate reality can be anything, but generally fall under common archetypes such as contact with [[autonomous entities]], [[Settings, sceneries, and landscapes|imagined landscapes]], and [[Scenarios and plots|scenarios]] that can seem so unlike anything previously experienced that they are likely too complex to be articulated using language. | As these states of imagery become increasingly elaborate (proportional to dosage), they eventually become all-encompassing, fully-fledged 3D hallucinations which surround the person in a fashion similar to [[dreams]]. This creates the feeling that one has "broken through" into another reality. The things which occur within this perceived alternate reality can be anything, but generally fall under common archetypes such as contact with [[autonomous entities]], [[Settings, sceneries, and landscapes|imagined landscapes]], and [[Scenarios and plots|scenarios]] that can seem so unlike anything previously experienced that they are likely too complex to be articulated using language. | ||
The content of these experiences | The content of these experiences is often described to feel almost exclusively of a personal, religious, spiritual, science-fiction, fantasy, surreal, nonsensical, or transcendental nature in their overall theme, regardless of the user's religious or spiritual beliefs. It is not uncommon for people to report that higher levels of internal hallucination feel infinitely “more real” than anything the person has previously experienced. | ||
Overall, the degrees of intensity can be broken down into five simple levels: | Overall, the degrees of intensity can be broken down into five simple levels: | ||
#'''Enhancement of mental visualization''' - The lowest level of internal hallucination can be defined as a distinct enhancement of the heightened state of mental visualization that one drifts into when | #'''Enhancement of mental visualization''' - The lowest level of internal hallucination can be defined as a distinct enhancement of the heightened state of mental visualization that one drifts into when only daydreaming or using the imagination. It can be described as a short-term detachment from one's immediate surroundings, during which a person's contact with reality is blurred and partially substituted by an ill-defined fantasy. The generation of the details of this internal visualization are somewhat autonomous in nature but mostly controlled by the content of one's current thought stream. | ||
#'''Partially defined imagery''' - This level of internal hallucination | #'''Partially defined imagery''' - This level of internal hallucination consists of partially defined, blurred, and faded imagery within one's peripheral vision. | ||
#'''Fully defined imagery''' - As the vividness and intensity increases, the imagery eventually becomes fully defined and realistic enough in its appearance, detail, and size that it starts to display itself within one's direct line of sight. | #'''Fully defined imagery''' - As the vividness and intensity increases, the imagery eventually becomes fully defined and realistic enough in its appearance, detail, and size that it starts to display itself within one's direct line of sight. | ||
#'''Partially defined breakthroughs''' - As the vividness and intensity further | #'''Partially defined breakthroughs''' - As the vividness and intensity further increase, the imagery eventually becomes fully defined, realistic, and all-encompassing enough in their appearance, detail, and size that they begin to display themselves as random flashes of spontaneous scenarios somewhat similar to dreams. Although all-encompassing at this level, they are partial to completely blurred and transparent in appearance with one's physical body still feeling connected to the real world. These hallucinations will usually disappear or shift into another set of imagery after a very short period, but are capable of becoming fully grounded and long-lasting in their manifestation. | ||
#'''Fully defined breakthroughs''' - Once the internal hallucinations become sufficiently elaborate, they eventually become all-encompassing, permanent, ever-shifting alternate realities which appear completely realistic, extremely detailed, and highly vivid in their appearance. They also occur alongside accompanying relevant [[Auditory hallucinations|auditory]] and [[Tactile hallucinations|tactile]] hallucinations, as well as the sensation of a complete disconnection from the physical body. | #'''Fully defined breakthroughs''' - Once the internal hallucinations become sufficiently elaborate, they eventually become all-encompassing, permanent, ever-shifting alternate realities which appear completely realistic, extremely detailed, and highly vivid in their appearance. They also occur alongside accompanying relevant [[Auditory hallucinations|auditory]] and [[Tactile hallucinations|tactile]] hallucinations, as well as the sensation of a complete disconnection from the physical body. | ||
Internal hallucinations typically last anywhere from 30 seconds to several minutes before the person slips back into reality or | Internal hallucinations typically last anywhere from 30 seconds to several minutes before the person slips back into reality or the presence of another hallucination. There are several different methods through which these hallucinations are shifted between. | ||
*'''Zooming''' - Images can switch between each other via the experience of one's vision zooming into or out of the current image to such an extent that it reveals an entirely new | *'''Zooming''' - Images can switch between each other via the experience of one's vision zooming into or out of the current image to such an extent that it reveals an entirely new look. | ||
*'''Morphing''' - Images can switch between each other via transforming the details of their shape and structure to | *'''Morphing''' - Images can switch between each other via transforming the details of their shape and structure to show an entirely new image. This can happen in a variety of different speeds and occur in the style of fluidlike motions. | ||
*'''Sliding''' - Images can switch between each other by sliding in a direction to reveal an entirely new image behind them. | *'''Sliding''' - Images can switch between each other by sliding in a direction to reveal an entirely new image behind them. | ||
*'''Fading''' - Images can | *'''Fading''' - Images can change between each other by fading into nothingness before a completely new images fades back into view. | ||
*'''Splitting''' - Images can switch between each other via splitting into two or more sections which drift away from each other to reveal an entirely new image behind it. | *'''Splitting''' - Images can switch between each other via splitting into two or more sections which drift away from each other to reveal an entirely new image behind it. | ||
*'''Tiling''' - Images can switch between each other by separating into a grid formation in which the comprising square shaped sections rotate at different speeds to reveal an entirely new image. | *'''Tiling''' - Images can switch between each other by separating into a grid formation in which the comprising square shaped sections rotate at different speeds to reveal an entirely new image. | ||
*'''Shape transitions''' - Images can switch between each other by being cut into different geometric sections of infinite variety which proceed to fade into an entirely new image.</onlyinclude> | *'''Shape transitions''' - Images can switch between each other by being cut into different geometric sections of infinite variety which proceed to fade into an entirely new image.</onlyinclude> | ||
The content | The content of this component can be further broken down into four distinct subcomponents which are described and documented below. | ||
====Image examples==== | ====Image examples==== | ||
{{Gallery|[[Effect::Internal hallucinations]]}} | {{Gallery|[[Effect::Internal hallucinations]]}} | ||
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{{:Scenarios and plots}} | {{:Scenarios and plots}} | ||
==Variations== | ==Variations== | ||
*'''Lucid vs. Delirious''' - Hallucinatory states can maintain a consistent level of awareness throughout them regarding the fact that none of these events are | *'''Lucid vs. Delirious''' - Hallucinatory states can maintain a consistent level of awareness throughout them regarding the fact that none of these events are happening and that the current situation is simply a result of drug-induced hallucination. In contrast to this, hallucinations can also become completely believable no matter how nonsensical they may be, in the same way that we do not have any problem accepting absurd and non-linear plots within our [[dreams]]. | ||
*'''Interactive vs. Fixed''' – Hallucinatory states can either present themselves as completely separate in a manner that is similar to watching a video play out in front of one's field of vision or they can be completely interactive. For example, conversing with [[autonomous entities]] or interacting with imagined objects in a fashion similar to [[lucid dreaming]] is entirely possible. | *'''Interactive vs. Fixed''' – Hallucinatory states can either present themselves as completely separate in a manner that is similar to watching a video play out in front of one's field of vision, or they can be completely interactive. For example, conversing with [[autonomous entities]] or interacting with imagined objects in a fashion similar to [[lucid dreaming]] is entirely possible. | ||
*'''New experiences vs. Memory replays''' – | *'''New experiences vs. Memory replays''' – Regarding their subject matter, hallucinations can either be entirely new experiences or they can follow themes of normal concepts and a replaying of specific memories. | ||
*'''Controllable vs. Autonomous''' – Imagery and hallucinations can be | *'''Controllable vs. Autonomous''' – Imagery and hallucinations can be partial to completely controllable. This can be described as the content of their appearance always seeming to perfectly follow and fit the general topic and subject matter of one's current thought stream with varying levels of partial to absolute control. In contrast, autonomous hallucinations are completely spontaneous in their subject matter and entirely uncontrollable. | ||
*'''Geometry-based vs. Solid''' – Hallucinations can be comprised of condensed [[psychedelic]] [[geometry]] or they can appear as made from realistic materials. | *'''Geometry-based vs. Solid''' – Hallucinations can be comprised of condensed [[psychedelic]] [[geometry]] or they can appear as made from realistic materials. | ||
==Psychoactive substances== | ==Psychoactive substances== |