Geometry: Difference between revisions
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===Variations=== | ===Variations=== | ||
====='''Intricate vs. | ====='''Intricate vs. simplistic'''===== | ||
Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic and comprehensible even at higher doses. For example, the geometry associated with [[dissociatives]] tends to be consistently simplistic in complexity while most psychedelics are significantly more intricate. | Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic and comprehensible even at higher doses. For example, the geometry associated with [[dissociatives]] tends to be consistently simplistic in complexity while most psychedelics are significantly more intricate. | ||
====='''Algorithmic vs. | ====='''Algorithmic vs. abstract'''===== | ||
Geometry can either appear to follow mathematical rules and logically consistent forms in its shape (which often results in high amounts of fractals and semi-predictable shapes). In contrast to this, however, geometry can also be completely abstract or random in its appearance in a way that contains infinite amounts of completely unpredictable variety. | Geometry can either appear to follow mathematical rules and logically consistent forms in its shape (which often results in high amounts of fractals and semi-predictable shapes). In contrast to this, however, geometry can also be completely abstract or random in its appearance in a way that contains infinite amounts of completely unpredictable variety. | ||
====='''Organic vs. | ====='''Organic vs. synthetic'''===== | ||
Geometry can either feel organic and natural in its visual style or it can feel synthetic and digital. | Geometry can either feel organic and natural in its visual style or it can feel synthetic and digital. | ||
====='''Unstructured vs. | ====='''Unstructured vs. structured'''===== | ||
Geometry can either present itself as completely disorganized and unstructured or it can form and condense into an infinite variety of 3-dimensional mechanistic and ever-shifting structures which are comprised out of and based upon condensed geometry. | Geometry can either present itself as completely disorganized and unstructured or it can form and condense into an infinite variety of 3-dimensional mechanistic and ever-shifting structures which are comprised out of and based upon condensed geometry. | ||
====='''Dimly lit vs. | ====='''Dimly lit vs. brightly lit'''===== | ||
Geometry can either present itself as extremely dark and hard to make out from its background or, in contrast, it can be brightly lit and extremely easy to distinguish from its background. | Geometry can either present itself as extremely dark and hard to make out from its background or, in contrast, it can be brightly lit and extremely easy to distinguish from its background. | ||
====='''Multicoloured vs. | ====='''Multicoloured vs. monotone'''===== | ||
The colour scheme that geometry follows can range from extremely varied and multicoloured in style to consisting of little (if any) colour variety such as blues and greys or purples and blacks | The colour scheme that geometry follows can range from extremely varied and multicoloured in style to consisting of little (if any) colour variety such as blues and greys or purples and blacks | ||
====='''Flat shading vs. | ====='''Flat shading vs. glossy shading'''===== | ||
This is separate from the variety of colour contained within geometry. Colours can either be flat, bright and simplistic or glossy with depth, highlights and shading. | This is separate from the variety of colour contained within geometry. Colours can either be flat, bright and simplistic or glossy with depth, highlights and shading. | ||
====='''Sharp edges vs. | ====='''Sharp edges vs. soft edges'''===== | ||
Geometry can have sharp edges which are extremely well-defined around its perimeter (sometimes with thick black outlines around its edges). In contrast to this, they can also be soft and blurred around the edges, merging seamlessly into each other in a way that does not affect its intricacy. | Geometry can have sharp edges which are extremely well-defined around its perimeter (sometimes with thick black outlines around its edges). In contrast to this, they can also be soft and blurred around the edges, merging seamlessly into each other in a way that does not affect its intricacy. | ||
====='''Large vs. | ====='''Large vs. small'''===== | ||
In terms of its size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect its level of intricacy. | In terms of its size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect its level of intricacy. | ||
====='''Fast vs. | ====='''Fast vs. slow'''===== | ||
In terms of its speed, geometry can shift and morph so fast into itself that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever-changing geometric forms that can be observed in a much higher level of detail. | In terms of its speed, geometry can shift and morph so fast into itself that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever-changing geometric forms that can be observed in a much higher level of detail. | ||
====='''Smooth vs. | ====='''Smooth vs. jittery'''===== | ||
In terms of its motion, geometry can be smooth in its motion with a high frame rate or it can be jittery in its motion with lag and a low frame rate. | In terms of its motion, geometry can be smooth in its motion with a high frame rate or it can be jittery in its motion with lag and a low frame rate. | ||
====='''Round corners vs. | ====='''Round corners vs. angular corners'''===== | ||
Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry. | Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry. | ||
====='''Non-immersive vs. | ====='''Non-immersive vs. immersive'''===== | ||
Geometry can be manifested in front of one's face on a field of vision that feels separate as if it was being presented on some sort of screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance. | Geometry can be manifested in front of one's face on a field of vision that feels separate as if it was being presented on some sort of screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance. | ||
====='''Consistent vs. | ====='''Consistent vs. progressive'''===== | ||
Geometry can be manifested as consistent and steady in its intensity, complexity and visibility regardless of disturbances within the external environment. In contrast, however, it can manifest as progressive in its intensity which means that disturbances and sensory input such as bright lights, loud noises and distractions within the external environment will prevent or cut off the intensity, complexity and visibility from building up to its limit whilst darkness will cause it to progressively rise in complexity. | Geometry can be manifested as consistent and steady in its intensity, complexity and visibility regardless of disturbances within the external environment. In contrast, however, it can manifest as progressive in its intensity which means that disturbances and sensory input such as bright lights, loud noises and distractions within the external environment will prevent or cut off the intensity, complexity and visibility from building up to its limit whilst darkness will cause it to progressively rise in complexity. | ||
====='''[[8A Geometry|Level 8A]] vs. [[8B Geometry| | ====='''[[8A Geometry|Level 8A]] vs. [[8B Geometry|level 8B]]'''===== | ||
At its eighth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[8A Geometry|Level 8A – exposure to semantic concept network]] and the second of these is [[8B Geometry|Level 8B – exposure to the inner mechanics of consciousness]].</onlyinclude> | At its eighth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[8A Geometry|Level 8A – exposure to semantic concept network]] and the second of these is [[8B Geometry|Level 8B – exposure to the inner mechanics of consciousness]].</onlyinclude> | ||