Geometry: Difference between revisions
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====='''Smooth vs. Jittery'''===== | ====='''Smooth vs. Jittery'''===== | ||
In terms of its motion, geometry can be smooth in its motion with a high frame rate or it can be jittery in its motion with lag and a low frame rate. | In terms of its motion, geometry can be smooth in its motion with a high frame rate or it can be jittery in its motion with lag and a low frame rate. | ||
====='''Round corners vs. Angular corners'''===== | ====='''Round corners vs. Angular corners'''===== | ||
Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry. | |||
====='''Non-immersive vs. Immersive'''===== | ====='''Non-immersive vs. Immersive'''===== | ||
Geometry can be manifested in front of one's face on a field of vision that feels separate as if it was being presented on some sort of screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance. | Geometry can be manifested in front of one's face on a field of vision that feels separate as if it was being presented on some sort of screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance. |