Geometry: Difference between revisions

>Oskykins
>Oskykins
Line 65: Line 65:
====='''Smooth vs. Jittery'''=====
====='''Smooth vs. Jittery'''=====
In terms of its motion, geometry can be smooth in its motion with a high frame rate or it can be jittery in its motion with lag and a low frame rate.
In terms of its motion, geometry can be smooth in its motion with a high frame rate or it can be jittery in its motion with lag and a low frame rate.
====='''Round corners vs. Angular corners'''===== Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
====='''Round corners vs. Angular corners'''=====
Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
 
====='''Non-immersive vs. Immersive'''=====
====='''Non-immersive vs. Immersive'''=====
Geometry can be manifested in front of one's face on a field of vision that feels separate as if it was being presented on some sort of screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance.
Geometry can be manifested in front of one's face on a field of vision that feels separate as if it was being presented on some sort of screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance.