Geometry: Difference between revisions
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===Variations=== | ===Variations=== | ||
====='''Intricate vs. Simplistic'''===== | |||
Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic and comprehensible even at higher doses. For example, the geometry associated with [[dissociatives]] tends to be consistently simplistic in complexity while most psychedelics are significantly more intricate. | |||
====='''Algorithmic vs. Abstract'''===== | |||
Geometry can either appear to follow mathematical rules and logically consistent forms in its shape (which often results in high amounts of fractals and semi-predictable shapes). In contrast to this, however, geometry can also be completely abstract or random in its appearance in a way that contains infinite amounts of completely unpredictable variety. | |||
====='''Organic vs. Synthetic'''===== | |||
Geometry can either feel organic and natural in its visual style or it can feel synthetic and digital. | |||
====='''Unstructured vs. Structured'''===== | |||
Geometry can either present itself as completely disorganized and unstructured or it can form and condense into an infinite variety of 3-dimensional mechanistic and ever-shifting structures which are comprised out of and based upon condensed geometry. | |||
====='''Dimly lit vs. Brightly lit'''===== | |||
Geometry can either present itself as extremely dark and hard to make out from its background or, in contrast, it can be brightly lit and extremely easy to distinguish from its background. | |||
====='''Multicoloured vs. Monotone''' – The colour scheme that geometry follows can range from extremely varied and multicoloured in style to consisting of little (if any) colour variety such as blues and greys or purples and blacks | |||
====='''Flat shading vs. Glossy shading'''===== | |||
This is separate from the variety of colour contained within geometry. Colours can either be flat, bright and simplistic or glossy with depth, highlights and shading. | |||
====='''Sharp edges vs. Soft edges'''===== | |||
Geometry can have sharp edges which are extremely well-defined around its perimeter (sometimes with thick black outlines around its edges). In contrast to this, they can also be soft and blurred around the edges, merging seamlessly into each other in a way that does not affect its intricacy. | |||
*'''Large vs. Small''' – In terms of its size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect its level of intricacy. | *'''Large vs. Small''' – In terms of its size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect its level of intricacy. | ||
*'''Fast vs. Slow''' – In terms of its speed, geometry can shift and morph so fast into itself that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever-changing geometric forms that can be observed in a much higher level of detail. | *'''Fast vs. Slow''' – In terms of its speed, geometry can shift and morph so fast into itself that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever-changing geometric forms that can be observed in a much higher level of detail. |