LSD/Summary: Difference between revisions
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*'''[[Effect::Geometry]]''' - LSD geometry can be comprehensively described through its [[Visual_effects:_Geometry#Variations|variations]] as primarily intricate in complexity, algorithmic in form, unstructured in organization, brightly lit, colourful in scheme, synthetic in feel, multicoloured in scheme, flat in shading, sharp in edges, large in size, fast in speed, smooth in motion, angular in its corners, non-immersive in depth and consistent in intensity. At higher dosages, it | *'''[[Effect::Geometry]]''' - LSD geometry can be comprehensively described through its [[Visual_effects:_Geometry#Variations|variations]] as primarily intricate in complexity, algorithmic in form, unstructured in organization, brightly lit, colourful in scheme, synthetic in feel, multicoloured in scheme, flat in shading, sharp in edges, large in size, fast in speed, smooth in motion, angular in its corners, non-immersive in depth and consistent in intensity. At higher dosages, it primarily results in states of [[Effect::8A Geometry|Level 8A]] visual geometry over [[Level 8B]]. | ||
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