Visual effects - Psychedelics: Difference between revisions

>Oskykins
>Oskykins
m Text replace - "Level 7B" to "Level 8B"
Line 159: Line 159:
#'''3-Dimensional Geometry''' – At level four, the geometry will become fully 3-dimensional in their shape and position across the visual field. This adds a whole new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying themselves across a basic and flat veil.
#'''3-Dimensional Geometry''' – At level four, the geometry will become fully 3-dimensional in their shape and position across the visual field. This adds a whole new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying themselves across a basic and flat veil.
#'''Overriding Physical Perception''' – This is the point at which the geometry has become so intense, vivid and bright that it has begun to block out and replace the external world. At level six the environment begins to be replaced by visuals, with objects and scenery transforming into sprawling masses of geometry. As this increases, the environment eventually becomes completely replaced, creating the sensation that you are breaking through into another reality.  
#'''Overriding Physical Perception''' – This is the point at which the geometry has become so intense, vivid and bright that it has begun to block out and replace the external world. At level six the environment begins to be replaced by visuals, with objects and scenery transforming into sprawling masses of geometry. As this increases, the environment eventually becomes completely replaced, creating the sensation that you are breaking through into another reality.  
#'''Level 7A and Level 7B''' - Once the geometry reaches its seventh and final level, there is not one singular pinnacle of visual geometry but two. It seems that depending on subtle environmental factors and the substance consumed, visual geometry is capable of forking off into two separate versions of their highest possible level. The deciding factor between the two options are not yet known, but it appears to be almost completely random, meaning that level seven visuals will have to be separated into two distinct categories of equal intensity. These are known as levels 7A and 7B. Once visual geometry reaches level 7A or 7B, they begin to become structured and organized in a way that presents genuine information to its tripper far beyond the preceding six levels. This is done through the experience of innately understood geometric representations that feel as though they depict specific concepts and neurological components that exist within the brain. At this point, concepts can be seen as not just embedded within your closed or open-eye visual field, but simultaneously felt through complex physical sensations.
#'''Level 7A and Level 8B''' - Once the geometry reaches its seventh and final level, there is not one singular pinnacle of visual geometry but two. It seems that depending on subtle environmental factors and the substance consumed, visual geometry is capable of forking off into two separate versions of their highest possible level. The deciding factor between the two options are not yet known, but it appears to be almost completely random, meaning that level seven visuals will have to be separated into two distinct categories of equal intensity. These are known as levels 7A and 7B. Once visual geometry reaches level 7A or 7B, they begin to become structured and organized in a way that presents genuine information to its tripper far beyond the preceding six levels. This is done through the experience of innately understood geometric representations that feel as though they depict specific concepts and neurological components that exist within the brain. At this point, concepts can be seen as not just embedded within your closed or open-eye visual field, but simultaneously felt through complex physical sensations.


==7A - Exposure to entirety of neurological structure==
==7A - Exposure to entirety of neurological structure==
Line 206: Line 206:
*'''Round corners vs. Angular corners''' – Geometry will either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
*'''Round corners vs. Angular corners''' – Geometry will either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
*'''Immersive vs. Unimmersive''' – Geometry can be manifested in front of your face on a field of vision that feels separate from you as if it was being presented on some sort of television screen or they can feel as if you are completely immersed in and surrounded by them. Psychedelics usually generate unimmersive geometry but are capable of becoming immersive at appropriately high dosages. Dissociative geometry, however, seem to be strictly immersive even at mild to moderate levels of tripping.
*'''Immersive vs. Unimmersive''' – Geometry can be manifested in front of your face on a field of vision that feels separate from you as if it was being presented on some sort of television screen or they can feel as if you are completely immersed in and surrounded by them. Psychedelics usually generate unimmersive geometry but are capable of becoming immersive at appropriately high dosages. Dissociative geometry, however, seem to be strictly immersive even at mild to moderate levels of tripping.
*'''[[Visual effects: geometry (psychedelic)#7A_-_Exposure_to_entirety_of_neurological_structure|Level 7A]] vs. [[Visual_effects: geometry (psychedelic)#7B_-_Exposure_to_inner_mechanics_of_human_consciousness|Level 7B]]''' – At their sixth and highest level of experience, geometry are capable of branching off into two different directions of equal intensity. The first of these is [[Visual_effects_-_Psychedelics#7A_-_Exposure_to_entirety_of_neurological_structure|level 7A – exposure to entirety of neurological structure]] and the second of these is [[Visual_effects_-_Psychedelics#7B_-_Exposure_to_inner_mechanics_of_human_consciousness|level 7B – exposure to the inner mechanics of human consciousness]].
*'''[[Visual effects: geometry (psychedelic)#7A_-_Exposure_to_entirety_of_neurological_structure|Level 7A]] vs. [[Visual_effects: geometry (psychedelic)#7B_-_Exposure_to_inner_mechanics_of_human_consciousness|Level 8B]]''' – At their sixth and highest level of experience, geometry are capable of branching off into two different directions of equal intensity. The first of these is [[Visual_effects_-_Psychedelics#7A_-_Exposure_to_entirety_of_neurological_structure|level 7A – exposure to entirety of neurological structure]] and the second of these is [[Visual_effects_-_Psychedelics#7B_-_Exposure_to_inner_mechanics_of_human_consciousness|level 7B – exposure to the inner mechanics of human consciousness]].


<gallery caption="Examples of visual geometry within psychedelic artwork" location="center" widths="250px" perrow="3">
<gallery caption="Examples of visual geometry within psychedelic artwork" location="center" widths="250px" perrow="3">