Geometry: Difference between revisions

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Occasionally, however, genuine lessons or coherent messages are innately interpreted through the experience of becoming and descending down into the subconscious faculties of the brain. It’s extremely important to note, however, that the scientific validity of these lessons are very uncertain and should never be immediately accepted as fact without an extremely thorough and sober analysis.
Occasionally, however, genuine lessons or coherent messages are innately interpreted through the experience of becoming and descending down into the subconscious faculties of the brain. It’s extremely important to note, however, that the scientific validity of these lessons are very uncertain and should never be immediately accepted as fact without an extremely thorough and sober analysis.
==Variations==
*'''Intricate vs. Simplistic''' – Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic and comprehensible even at higher dosages.
*'''Algorithmic vs. Abstract''' – Geometry can either appear to follow mathematical rules and logically consistent forms in its shape, often resulting in high amounts of fractals and semi predictable shapes. In contrast to this, geometry can also be completely abstract or random in its appearance in a way that contains infinite amounts of completely unpredictable variety.
*'''Organic vs. Synthetic''' - Geometry can either feel organic and natural in its visual style or it can synthetic and digital.
*'''Structured vs. Unstructured''' – Geometry can either present itself as completely unorganized and unstructured or they can form and condense into an infinite variety of 3-Dimensional mechanistic and ever-shifting structures which are comprised out of and based upon condensed geometry.
*'''Dimly lit vs. Brightly lit''' - Geometry can either present itself as extremely dark and hard to make out from its background or in contrast it can be brightly lit and extremely easy to distinguish from its background.
*'''Multicoloured vs. Monotone''' – The colour scheme that geometry follows can range from extremely varied and-multi coloured in style to consisting of little if any colour variety such as blues and greys or purples and blacks
*'''Flat shading vs. Glossy shading''' – This is separate from the variety of colour contained within geometry. Colours can either be flat, bright and simplistic or glossy with depth, high lights and shading.
*'''Sharp edges vs. Soft edges''' – Geometry can have sharp edges which are extremely well-defined around their perimeter (sometimes with thick black outlines around their edges). In contrast to this, they can also be soft and blurred around their edges, merging seamlessly into each other in a way that does not affect their intricacy.
*'''Large vs. Small''' – In terms of their size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect their level of intricacy.
*'''Fast vs. Slow''' – Movement wise, geometry can shift and morph so fast into themselves that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever changing geometric forms that can be observed in a much higher level of detail.
*'''Round corners vs. Angular corners''' – Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
*'''Immersive vs. Unimmersive''' – Geometry can be manifested in front of ones face on a field of vision that feels separate as if it was being presented on some sort of television screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance.
*'''[[Visual effects: Geometry#8A_-_Exposure_to_entirety_of_neurological_structure|Level 8A]] vs. [[Visual_effects: Geometry#8B_-_Exposure_to_inner_mechanics_of_human_consciousness|Level 8B]]''' – At its eigth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[Visual effects: Geometry#8A_-_Exposure_to_entirety_of_neurological_structure|Level 8A – exposure to entirety of neurological structure]] and the second of these is [[Visual_effects: Geometry#8B_-_Exposure_to_inner_mechanics_of_human_consciousness|Level 8B – exposure to the inner mechanics of human consciousness]].


==Replications==
==Replications==
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</gallery>
</gallery>
'''Click [[Visual geometry replication#Shipibo textiles|here]] for full gallery.'''
'''Click [[Visual geometry replication#Shipibo textiles|here]] for full gallery.'''
==Variations==
*'''Intricate vs. Simplistic''' – Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic and comprehensible even at higher dosages.
*'''Algorithmic vs. Abstract''' – Geometry can either appear to follow mathematical rules and logically consistent forms in its shape, often resulting in high amounts of fractals and semi predictable shapes. In contrast to this, geometry can also be completely abstract or random in its appearance in a way that contains infinite amounts of completely unpredictable variety.
*'''Organic vs. Synthetic''' - Geometry can either feel organic and natural in its visual style or it can synthetic and digital.
*'''Structured vs. Unstructured''' – Geometry can either present itself as completely unorganized and unstructured or they can form and condense into an infinite variety of 3-Dimensional mechanistic and ever-shifting structures which are comprised out of and based upon condensed geometry.
*'''Dimly lit vs. Brightly lit''' - Geometry can either present itself as extremely dark and hard to make out from its background or in contrast it can be brightly lit and extremely easy to distinguish from its background.
*'''Multicoloured vs. Monotone''' – The colour scheme that geometry follows can range from extremely varied and-multi coloured in style to consisting of little if any colour variety such as blues and greys or purples and blacks
*'''Flat shading vs. Glossy shading''' – This is separate from the variety of colour contained within geometry. Colours can either be flat, bright and simplistic or glossy with depth, high lights and shading.
*'''Sharp edges vs. Soft edges''' – Geometry can have sharp edges which are extremely well-defined around their perimeter (sometimes with thick black outlines around their edges). In contrast to this, they can also be soft and blurred around their edges, merging seamlessly into each other in a way that does not affect their intricacy.
*'''Large vs. Small''' – In terms of their size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect their level of intricacy.
*'''Fast vs. Slow''' – Movement wise, geometry can shift and morph so fast into themselves that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever changing geometric forms that can be observed in a much higher level of detail.
*'''Round corners vs. Angular corners''' – Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
*'''Immersive vs. Unimmersive''' – Geometry can be manifested in front of ones face on a field of vision that feels separate as if it was being presented on some sort of television screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance.
*'''[[Visual effects: Geometry#8A_-_Exposure_to_entirety_of_neurological_structure|Level 8A]] vs. [[Visual_effects: Geometry#8B_-_Exposure_to_inner_mechanics_of_human_consciousness|Level 8B]]''' – At its eigth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[Visual effects: Geometry#8A_-_Exposure_to_entirety_of_neurological_structure|Level 8A – exposure to entirety of neurological structure]] and the second of these is [[Visual_effects: Geometry#8B_-_Exposure_to_inner_mechanics_of_human_consciousness|Level 8B – exposure to the inner mechanics of human consciousness]].


==See also==
==See also==