Geometry: Difference between revisions
>Josikins adding consistent outro paragraphs to all effects as part of my SEI standardization project |
>Unity m Remove comma |
||
Line 5: | Line 5: | ||
Geometry rarely stands still at any point and remains extremely fast-changing and self-transforming regarding its shape and style. During this process, the geometry naturally drifts laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame. | Geometry rarely stands still at any point and remains extremely fast-changing and self-transforming regarding its shape and style. During this process, the geometry naturally drifts laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame. | ||
Geometry is often accompanied by other coinciding effects such as [[internal hallucinations]], [[environmental patterning]], and [[drifting]]. It is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[psychedelic]] compounds | Geometry is often accompanied by other coinciding effects such as [[internal hallucinations]], [[environmental patterning]], and [[drifting]]. It is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[psychedelic]] compounds such as [[LSD]], [[2C-B]], [[psilocin]], and [[mescaline]]. However, they can also occur less commonly under the influence of [[cannabinoid|cannabinoids]], [[stimulant|stimulants]] and [[dissociative|dissociatives]] such as [[cannabis]], [[MDMA]], and [[DXM]]. | ||
There are eight different levels of visual geometry, each one increasingly complex and difficult to comprehend. These tend to depend on the dosage but can also fluctuate widely in their intensity due to external triggers such as one's [[set and setting]]. The individual levels are defined and documented below: | There are eight different levels of visual geometry, each one increasingly complex and difficult to comprehend. These tend to depend on the dosage but can also fluctuate widely in their intensity due to external triggers such as one's [[set and setting]]. The individual levels are defined and documented below: |