DPT: Difference between revisions

>Unity
Add DangerousInteractions subsection.
>Summer
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====[[Effect::Geometry]]====
====[[Effect::Geometry]]====
The visual geometry of DPT can be described through its variations as intricate in complexity, both abstract and concrete in form, more digital than organic in feel, choppy and only loosely structured in organization, brightly lit, multicolored in scheme, sharp in its edges, fast in speed, simultaneously smooth and glitching in motion, immersive in depth, and consistent in intensity. At higher doses, it is more likely to result in states of  [Effect::8A Geometry|level 8A geometry]] over level 8B.   
The visual geometry of DPT can be described through its variations as intricate in complexity, both abstract and concrete in form, more digital than organic in feel, choppy and only loosely structured in organization, brightly lit, multicolored in scheme, sharp in its edges, fast in speed, simultaneously smooth and glitching in motion, immersive in depth, and consistent in intensity. At higher doses, it is more likely to result in states of  [[Effect::8A Geometry|level 8A geometry]] over level 8B.   


====Hallucinatory states====
====Hallucinatory states====
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