Geometry: Difference between revisions
>Josikins No edit summary |
>Oskykins No edit summary |
||
Line 5: | Line 5: | ||
Geometry never stands still at any point and remains extremely fast-changing and self-transforming in terms of its shape and style. During this process, the geometry naturally drifts laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame. | Geometry never stands still at any point and remains extremely fast-changing and self-transforming in terms of its shape and style. During this process, the geometry naturally drifts laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame. | ||
There are eight different levels of visual geometry, each one increasingly complex and difficult to comprehend. These tend to depend on the dosage but can also fluctuate widely in their intensity due to external triggers such as the set and setting. The individual levels are defined and documented below: | There are eight different levels of visual geometry, each one increasingly complex and difficult to comprehend. These tend to depend on the dosage but can also fluctuate widely in their intensity due to external triggers such as the [[set and setting]]. The individual levels are defined and documented below: | ||
====='''1. Visual noise'''===== | ====='''1. Visual noise'''===== |