Geometry: Difference between revisions

>Oskykins
>Oskykins
No edit summary
Line 7: Line 7:
There are eight different levels of visual geometry, each one increasingly complex and difficult to comprehend. These are defined and documented below:
There are eight different levels of visual geometry, each one increasingly complex and difficult to comprehend. These are defined and documented below:


====='''1. Visual Noise'''=====
====='''1. Visual noise'''=====
This is the most basic level of geometry and can be experienced in a completely sober state. It can be described as visual noise or static combined with random light and dark red regions that can be seen under the eyelids.
This is the most basic level of geometry and can be experienced in a completely sober state. It can be described as visual noise or static combined with random light and dark red regions that can be seen under the eyelids.


====='''2. Motion and Colour'''=====
====='''2. Motion and colour'''=====
This level is also easily obtainable without [[hallucinogens]] and can be described as the appearance of unstructured regions of fleeting flashes and clouds of colour.
This level is also easily obtainable without [[hallucinogens]] and can be described as the appearance of unstructured regions of fleeting flashes and clouds of colour.


====='''3. Partially Defined Geometry'''=====
====='''3. Partially defined geometry'''=====
At this level, complex indescribable shapes and patterns begin to show themselves. However, the patterns can be described as strictly 2-dimensional. Geometry at this level is fine, small and zoomed out in size with a dark colour palette that limits itself to only a few different shades such as blacks, reds and dark purples. They are displayed in front of both the open and closed eye visual field across a flat veil of geometry, but are significantly more detailed with the eyes closed or within dark environments.
At this level, complex indescribable shapes and patterns begin to show themselves. However, the patterns can be described as strictly 2-dimensional. Geometry at this level is fine, small and zoomed out in size with a dark colour palette that limits itself to only a few different shades such as blacks, reds and dark purples. They are displayed in front of both the open and closed eye visual field across a flat veil of geometry, but are significantly more detailed with the eyes closed or within dark environments.


====='''4. Fully Defined Geometry'''=====
====='''4. Fully defined geometry'''=====
This is the level where the detail in which the geometry displays itself becomes profoundly complex but remains strictly 2-Dimensional. At this point, the geometry becomes larger in size and extremely intricate in detail with a colour palette that is limitless in its possibilities. They are displayed on both the open and closed eye visual field across a flat veil of geometry that floats directly in front of the eyes, remaining significantly more detailed with the eyes closed or in dark environments.
This is the level where the detail in which the geometry displays itself becomes profoundly complex but remains strictly 2-Dimensional. At this point, the geometry becomes larger in size and extremely intricate in detail with a colour palette that is limitless in its possibilities. They are displayed on both the open and closed eye visual field across a flat veil of geometry that floats directly in front of the eyes, remaining significantly more detailed with the eyes closed or in dark environments.


====='''5. 3-Dimensional Geometry'''=====
====='''5. 3-Dimensional geometry'''=====
At level five, the geometry will become fully 3-dimensional in its shape and position across the visual field. This adds a new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of one's environment instead of displaying themselves across a basic and flat veil in front of one's visual field.
At level five, the geometry will become fully 3-dimensional in its shape and position across the visual field. This adds a new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of one's environment instead of displaying themselves across a basic and flat veil in front of one's visual field.


====='''6. Partially Overriding Visual Perception'''=====
====='''6. Partially overriding visual perception'''=====
At this point, the geometry has become so intense, vivid and bright that it has begun to block out and replace the external world. At level six, the environment begins to be replaced by geometry, with objects and scenery transforming into sprawling masses of geometry or simply being blocked out and covered by them in a manner that drastically impairs the use of one's normal vision. From this level of geometry onwards, though this is more common at higher levels, it is possible to view geometry which is perceived by the tripper to be four-dimensional or above, or created from new ineffable, non-euclidean or nonsensical geometric principles.
At this point, the geometry has become so intense, vivid and bright that it has begun to block out and replace the external world. At level six, the environment begins to be replaced by geometry, with objects and scenery transforming into sprawling masses of geometry or simply being blocked out and covered by them in a manner that drastically impairs the use of one's normal vision. From this level of geometry onwards, though this is more common at higher levels, it is possible to view geometry which is perceived by the tripper to be four-dimensional or above, or created from new ineffable, non-euclidean or nonsensical geometric principles.


====='''7. Fully Overriding Visual Perception'''=====
====='''7. Fully overriding visual perception'''=====
As the geometry continues to become more intense, vivid and bright it now completely blocks out or replaces the external world and one's sense of normal sight becomes completely impaired. This creates the sensation that one is no longer within the external environment but has "broken through" into another reality.  
As the geometry continues to become more intense, vivid and bright it now completely blocks out or replaces the external world and one's sense of normal sight becomes completely impaired. This creates the sensation that one is no longer within the external environment but has "broken through" into another reality.  


====='''Level 8A and Level 8B'''=====
====='''Level 8A and level 8B'''=====
Once the geometry reaches its eighth and final level, there is not one singular pinnacle of visual geometry but two. It seems that depending on subtle environmental factors, one's own state of mind and the substance consumed, geometry is capable of forking off into two separate versions of its highest possible level. This means that level 8 geometry will have to be separated into two distinct categories of equal intensity known as levels 8A and 8B.  
Once the geometry reaches its eighth and final level, there is not one singular pinnacle of visual geometry but two. It seems that depending on subtle environmental factors, one's own state of mind and the substance consumed, geometry is capable of forking off into two separate versions of its highest possible level. This means that level 8 geometry will have to be separated into two distinct categories of equal intensity known as levels 8A and 8B.