Scenarios and plots: Difference between revisions

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The components which comprise hallucinatory states ([[autonomous entities]], [[alterations in perspective]], and [[settings, sceneries, and landscapes]]) are randomly shuffled and spliced into plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner in much the same way that one cannot predict the plot of literature and films.  
The components which comprise hallucinatory states ([[autonomous entities]], [[alterations in perspective]], and [[settings, sceneries, and landscapes]]) are randomly shuffled and spliced into plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner in much the same way that one cannot predict the plot of literature and films.  


They can, however, be broken down into basic occurrences which generally entail visiting a setting which often contains within it interactive [[autonomous entities]]. Alongside of these, completely unpredictable plot devices and events force the person to become involved within the specific scenario of the particular trip.
They can, however, be broken down into basic occurrences which generally entail visiting a setting which often contains interactive [[autonomous entities]]. Alongside of these, completely unpredictable plot devices and events force the person to become involved within the specific scenario of the particular trip.


These scenarios and plots can be linear and logical with events that occur in a rational sequence which leads onto other events through cause and effect. However, they are equally likely to present themselves as completely nonsensical and incoherent. This means that the plot will occur with spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession and as they please. The plots themselves can either be entirely new experiences that are unlike anything experienced within the real world, old experiences such as accurate memory replays or a combination of the two.
These scenarios and plots can be linear and logical with events that occur in a rational sequence which leads onto other events through cause and effect. However, they are equally likely to present themselves as completely nonsensical and incoherent. The plot of these scenarios will often result in spontaneous events which are capable of ending, starting and changing between each other repeatedly in quick succession. The plots can present as new experiences that are unlike anything experienced within the real world, old experiences such as accurate memory replays or a combination of the two.


In terms of the amount of time in which they are experienced, hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. This means that when 20 seconds have been felt to have passed within the hallucination, the exact same amount of time will have passed in the real world. At other points, however, distortions of time can make themselves present, resulting in plots and scenarios that can feel as if they literally last days, weeks, months, years, or even infinitely long periods of time.</onlyinclude>
Hallucinatory plots and scenarios usually feel as if they are being experienced in real-time. When 20 seconds has passed within the hallucination, the same amount of time will have passed in the real world. At other points, however, [[time distortion]]s occur, resulting in plots and scenarios that can feel as if they last days, weeks, months, years, or infinitely long periods of time.</onlyinclude>
===Psychoactive substances===
===Psychoactive substances===
Compounds within our psychoactive substance index which may cause this effect include:
Compounds within our psychoactive substance index which may cause this effect include: