External hallucination: Difference between revisions
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There are certain factors that directly alter both the likelihood of external hallucinations manifesting themselves and the level of detail which they are rendered in. The more unfamiliar with the external environment one is, the more this effect will be likely to manifest itself. Cluttered areas also tend to produce more external hallucinations. As far as lighting goes, either a dark or dim room is optimum. Darkness produces much more hallucinations but the light present in a dim room will result in less (though more detailed) hallucinations.</onlyinclude> | There are certain factors that directly alter both the likelihood of external hallucinations manifesting themselves and the level of detail which they are rendered in. The more unfamiliar with the external environment one is, the more this effect will be likely to manifest itself. Cluttered areas also tend to produce more external hallucinations. As far as lighting goes, either a dark or dim room is optimum. Darkness produces much more hallucinations but the light present in a dim room will result in less (though more detailed) hallucinations.</onlyinclude> | ||
The content which comprises an external hallucination can be broken down into the following subcomponents: | |||
==Autonomous entities== | ==Autonomous entities== | ||
{{:Autonomous entities}} | {{:Autonomous entities}} | ||
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==Scenarios and plots== | ==Scenarios and plots== | ||
{{:Scenarios and plots}} | {{:Scenarios and plots}} | ||
====Variations==== | |||
*'''Lucid vs. Delirious''' - Hallucinatory states can maintain a consistent level of awareness throughout them regarding the fact that none of these events are really happening and that the current situation is simply a result of drug-induced hallucination. In contrast to this, hallucinations can also become completely believable no matter how nonsensical they may be in exactly the same way that we do not have any problem accepting absurd and non-linear plots within our [[dreams]]. | |||
*'''Interactive vs. Fixed''' – Hallucinatory states can either present themselves as completely separate in a manner that is similar to watching a video play out in front of one's field of vision or they can be completely interactive. For example, conversing with [[Autonomous entities]] or interacting with imagined objects in a fashion similar to [[lucid dreaming]] is entirely possible. | |||
*'''New experiences vs. Memory replays''' – In terms of their subject matter, hallucinations can either be entirely new experiences or they can follow themes of normal every day concepts and a replaying of specific memories. | |||
*'''Controllable vs. Autonomous''' – Imagery and hallucinations can be partially to completely controllable. This can be described as the content of their appearance always seeming to perfectly follow and fit the general topic and subject matter of one's current thought stream with varying levels of partial to absolute control. In contrast, autonomous hallucinations are completely spontaneous in their subject matter and entirely uncontrollable. | |||
*'''Geometry based vs. Solid''' – Hallucinations can appear as made from realistic materials or they can be comprised of condensed [[psychedelic]] [[geometry]]. | |||
==Psychoactive substances== | ==Psychoactive substances== | ||
Compounds within our [[psychoactive substance index]] which may cause this effect include: | Compounds within our [[psychoactive substance index]] which may cause this effect include: |