Geometry: Difference between revisions

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#'''Fully Defined Geometry''' – This is the level where the detail in which the geometry displays itself becomes profoundly complex but remains strictly 2-Dimensional. At this point, the geometry becomes large in size and extremely intricate in detail with a colour palette that is limitless in its possibilities. They are displayed on both the open and closed-eye visual field across a flat veil of geometry that floats directly in front of the eyes, remaining significantly more detailed with the eyes closed or in dark environments.
#'''Fully Defined Geometry''' – This is the level where the detail in which the geometry displays itself becomes profoundly complex but remains strictly 2-Dimensional. At this point, the geometry becomes large in size and extremely intricate in detail with a colour palette that is limitless in its possibilities. They are displayed on both the open and closed-eye visual field across a flat veil of geometry that floats directly in front of the eyes, remaining significantly more detailed with the eyes closed or in dark environments.
#'''3-Dimensional Geometry''' – At level five, the geometry will become fully 3-dimensional in its shape and position across the visual field. This adds a new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of one's environment instead of displaying themselves across a basic and flat veil in front of one's visual field.
#'''3-Dimensional Geometry''' – At level five, the geometry will become fully 3-dimensional in its shape and position across the visual field. This adds a new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of one's environment instead of displaying themselves across a basic and flat veil in front of one's visual field.
#'''Partially Overriding Visual Perception''' – At this point, the geometry has become so intense, vivid and bright that it has begun to block out and replace the external world. At level six, the environment begins to be replaced by geometry, with objects and scenery transforming into sprawling masses of geometry or simply being blocked out and covered by them in a manner that impairs the use of one's normal vision.
#'''Partially Overriding Visual Perception''' – At this point, the geometry has become so intense, vivid and bright that it has begun to block out and replace the external world. At level six, the environment begins to be replaced by geometry, with objects and scenery transforming into sprawling masses of geometry or simply being blocked out and covered by them in a manner that drastically impairs the use of one's normal vision.
#'''Fully Overriding Visual Perception''' – As the geometry continues to become more intense, vivid and bright it now completely blocks out and replaces the external world as one's sense of normal sight becomes completely impaired. This creates the sensation that one is no longer within the external environment but has "broken through" into another reality.  
#'''Fully Overriding Visual Perception''' – As the geometry continues to become more intense, vivid and bright it now completely blocks out and replaces the external world as one's sense of normal sight becomes completely impaired. This creates the sensation that one is no longer within the external environment but has "broken through" into another reality.  
#'''Level 8A and Level 8B''' - Once the geometry reaches its eighth and final level, there is not one singular pinnacle of visual geometry but two. It seems that depending on subtle environmental factors and the substance consumed, geometry is capable of forking off into two separate versions of its highest possible level. This means that level eight geometry will have to be separated into two distinct categories of equal intensity known as levels 8A and 8B. Once visual geometry reaches level 8A or 8B, it begins to become structured and organized in a way that presents genuine information to the person experiencing it far beyond the preceding seven levels. This happens through the experience of innately understood geometric representations that feel as though they depict specific concepts and neurological components that exist within the brain. At this point, concepts can be seen as not just embedded within one's closed or open-eye visual field but simultaneously felt through indescribably complex physical and cognitive sensations.
#'''Level 8A and Level 8B''' - Once the geometry reaches its eighth and final level, there is not one singular pinnacle of visual geometry but two. It seems that depending on subtle environmental factors and the substance consumed, geometry is capable of forking off into two separate versions of its highest possible level. This means that level eight geometry will have to be separated into two distinct categories of equal intensity known as levels 8A and 8B. Once visual geometry reaches level 8A or 8B, it begins to become structured and organized in a way that presents genuine information to the person experiencing it far beyond the preceding seven levels of meaningless although complex shapes and colours. This happens through the experience of innately understood geometric representations that feel as though they depict specific concepts and neurological components that exist within the brain. At this point, concepts can be seen as not just embedded within one's closed or open-eye visual field but simultaneously felt through indescribably complex physical and cognitive sensations.


===8A - Exposure to semantic concept network===
===8A - Exposure to semantic concept network===
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*'''Smooth vs. Jittery''' - In terms of its motion, geometry can be smooth in its motion with a high frame rate or it can be jittery in its motion with lag and a low frame rate.
*'''Smooth vs. Jittery''' - In terms of its motion, geometry can be smooth in its motion with a high frame rate or it can be jittery in its motion with lag and a low frame rate.
*'''Round corners vs. Angular corners''' – Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
*'''Round corners vs. Angular corners''' – Geometry can either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
*'''Unimmersive vs. Immersive''' – Geometry can be manifested in front of one's face on a field of vision that feels separate as if it was being presented on some sort of television screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance.
*'''Unimmersive vs. Immersive''' – Geometry can be manifested in front of one's face on a field of vision that feels separate as if it was being presented on some sort of screen without a distinct sense of size or distance attributed to them. In contrast, geometry can feel as if one is completely immersed in and surrounded by them with a distinct sense of attributed size and distance.
*'''Consistent vs. Progressive''' - Geometry can be manifested as consistent and steady in its intensity, complexity and visibility regardless of disturbances within the external environment. In contrast, however, it can manifest as progressive in its intensity which means that disturbances and sensory input such as bright lights, loud noises and distractions within the external environment will prevent or cut off the intensity, complexity and visibility from building up to its limit whilst darkness will cause it to progressively rise in complexity.  
*'''Consistent vs. Progressive''' - Geometry can be manifested as consistent and steady in its intensity, complexity and visibility regardless of disturbances within the external environment. In contrast, however, it can manifest as progressive in its intensity which means that disturbances and sensory input such as bright lights, loud noises and distractions within the external environment will prevent or cut off the intensity, complexity and visibility from building up to its limit whilst darkness will cause it to progressively rise in complexity.  
*'''[[8A Geometry|Level 8A]] vs. [[8B Geometry|Level 8B]]''' – At its eighth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[8A Geometry|Level 8A – exposure to semantic concept network]] and the second of these is [[8B Geometry|Level 8B – exposure to the inner mechanics of consciousness]].</onlyinclude>
*'''[[8A Geometry|Level 8A]] vs. [[8B Geometry|Level 8B]]''' – At its eighth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[8A Geometry|Level 8A – exposure to semantic concept network]] and the second of these is [[8B Geometry|Level 8B – exposure to the inner mechanics of consciousness]].</onlyinclude>