External hallucination: Difference between revisions
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The more unfamiliar with the external environment one is, the more this effect will be likely to manifest itself. Cluttered areas also tend to produce more external hallucinations. As far as lighting goes, either a dark or dim room is optimum. Darkness produces much more hallucinations but the light present in a dim room will make you see less (though more detailed) hallucinations. | The more unfamiliar with the external environment one is, the more this effect will be likely to manifest itself. Cluttered areas also tend to produce more external hallucinations. As far as lighting goes, either a dark or dim room is optimum. Darkness produces much more hallucinations but the light present in a dim room will make you see less (though more detailed) hallucinations. | ||
===Autonomous entities=== | ===Autonomous entities=== | ||
{{:Visual effects: Autonomous entities}} | {{:Visual effects: Autonomous entities}} | ||
===Settings, Sceneries, and Landscapes=== | ===Settings, Sceneries, and Landscapes=== | ||
{{:Visual effects: Settings, Sceneries, and Landscapes}} | {{:Visual effects: Settings, Sceneries, and Landscapes}} | ||
===Alterations in Perspective}}=== | |||
=== | {{:Visual effects: Alterations in Perspective}} | ||
===Scenarios=== | ===Scenarios=== | ||
Each of the above components are randomly shuffled and spliced into any number of an infinite variety of potential plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner in much the same way that we cannot predict the plot of abstract literature and films. They can however be broken down into extremely basic occurrences which generally entail visiting some sort of setting or a number of them which contain within them interactive, multiple, or [[Visual effects: Internal hallucinations (psychedelic)#Autonomous entities|autonomous entities]]. Alongside of these, completely unpredictable plot devices and events force the tripper to become involved within the specific scenario of the particular trip. | Each of the above components are randomly shuffled and spliced into any number of an infinite variety of potential plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner in much the same way that we cannot predict the plot of abstract literature and films. They can however be broken down into extremely basic occurrences which generally entail visiting some sort of setting or a number of them which contain within them interactive, multiple, or [[Visual effects: Internal hallucinations (psychedelic)#Autonomous entities|autonomous entities]]. Alongside of these, completely unpredictable plot devices and events force the tripper to become involved within the specific scenario of the particular trip. |