External hallucination: Difference between revisions
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#'''Fully defined hallucinations''' - As the vividness and intensity increases, the trip eventually becomes comprised of completely realistic and static hallucinations. These are generally considered by those who have experienced them to be completely convincing in their appearance. | #'''Fully defined hallucinations''' - As the vividness and intensity increases, the trip eventually becomes comprised of completely realistic and static hallucinations. These are generally considered by those who have experienced them to be completely convincing in their appearance. | ||
The more unfamiliar with the external environment one is, the more this . Cluttered areas tend to produce hallucinations | The more unfamiliar with the external environment one is, the more this effect will be likely to manifest itself. Cluttered areas also tend to produce more external hallucinations. As far as lighting goes, either a dark or dim room is optimum. Darkness produces much more hallucinations but the light present in a dim room will make you see less (though more detailed) hallucinations. | ||
===Autonomous entities=== | ===Autonomous entities=== | ||
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Autonomous entities may also communicate with trippers via a combination of telepathy, visual linguistics, mathematics and morphing coloured structures of different textures. This complex visual language is capable of expressing pure meaning and concepts far beyond that of standard human english. | Autonomous entities may also communicate with trippers via a combination of telepathy, visual linguistics, mathematics and morphing coloured structures of different textures. This complex visual language is capable of expressing pure meaning and concepts far beyond that of standard human english. | ||
=== | ===Settings=== | ||
At level 4 - 5, hallucinations consistently manifest themselves within the essential subcomponent of imagined landscapes, locations and sceneries of an infinite variety. These exist for the purpose of acting as the setting in which the [[Visual_effects:_Internal_hallucinations_(psychedelic)#Scenarios and plots|plot]] of the hallucination occurs. These landscape can often act as something which is flown over at high speeds or experienced through the hallucination of [[Visual effects: Internal hallucinations (psychedelic)#Autonomous entities|autonomous entities]] which directly manipulates what one can see and view. The geography of these settings is capable of rendering itself as static and coherent in organization but will usually result manifest as a non-linear, nonsensical and continuously ever-changing layout which does not obey the rules of everyday physics. In terms of the chosen locations, appearance and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do however play a heavy emphasis on replicating and combining real life locations stored within the tripper's memories, especially those which are prominent within one's life and daily routine. Aside from this they commonly include: | At level 4 - 5, hallucinations consistently manifest themselves within the essential subcomponent of imagined landscapes, locations and sceneries of an infinite variety. These exist for the purpose of acting as the setting in which the [[Visual_effects:_Internal_hallucinations_(psychedelic)#Scenarios and plots|plot]] of the hallucination occurs. These landscape can often act as something which is flown over at high speeds or experienced through the hallucination of [[Visual effects: Internal hallucinations (psychedelic)#Autonomous entities|autonomous entities]] which directly manipulates what one can see and view. The geography of these settings is capable of rendering itself as static and coherent in organization but will usually result manifest as a non-linear, nonsensical and continuously ever-changing layout which does not obey the rules of everyday physics. In terms of the chosen locations, appearance and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do however play a heavy emphasis on replicating and combining real life locations stored within the tripper's memories, especially those which are prominent within one's life and daily routine. Aside from this they commonly include: | ||
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*'''4th person''' - This the least common form of perspective and can be described as the experience of perceiving the hallucination from the perspective of multiple or even infinite vantage points simultaneously. | *'''4th person''' - This the least common form of perspective and can be described as the experience of perceiving the hallucination from the perspective of multiple or even infinite vantage points simultaneously. | ||
===Scenarios | ===Scenarios=== | ||
Each of the above components are randomly shuffled and spliced into any number of an infinite variety of potential plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner in much the same way that we cannot predict the plot of abstract literature and films. They can however be broken down into extremely basic occurrences which generally entail visiting some sort of setting or a number of them which contain within them interactive, multiple, or [[Visual effects: Internal hallucinations (psychedelic)#Autonomous entities|autonomous entities]]. Alongside of these, completely unpredictable plot devices and events force the tripper to become involved within the specific scenario of the particular trip. | Each of the above components are randomly shuffled and spliced into any number of an infinite variety of potential plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner in much the same way that we cannot predict the plot of abstract literature and films. They can however be broken down into extremely basic occurrences which generally entail visiting some sort of setting or a number of them which contain within them interactive, multiple, or [[Visual effects: Internal hallucinations (psychedelic)#Autonomous entities|autonomous entities]]. Alongside of these, completely unpredictable plot devices and events force the tripper to become involved within the specific scenario of the particular trip. | ||