Geometry: Difference between revisions

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#'''Visual Noise''' – This is the most basic level of geometry and can be experienced in a completely sober state. It can be described as visual noise or static combined with random light and dark red regions that can be seen under the eyelids.
#'''Visual Noise''' – This is the most basic level of geometry and can be experienced in a completely sober state. It can be described as visual noise or static combined with random light and dark red regions that can be seen under the eyelids.
#'''Motion and Colour''' – This level is also easily obtainable without [[hallucinogens]] and can be described as the appearance of unstructured regions of fleeting flashes and clouds of colour.
#'''Motion and Colour''' – This level is also easily obtainable without [[hallucinogens]] and can be described as the appearance of unstructured regions of fleeting flashes and clouds of colour.
#'''Partially Defined Geometry''' - At this level things start to get distinctively [[psychedelic]] as complex indescribable shapes and patterns begin to show themselves. At this level, however, the patterns can be described as strictly 2-dimensional. They are fine, small, and zoomed out in size with a dark colour palette that limits itself to only a few different shades such as blacks, reds and dark purples. They are displayed on both the open and closed-eye visual field across a flat veil of geometry, but are significantly more detailed with the eyes closed or within dark environments.
#'''Partially Defined Geometry''' - At this level things start to get distinctively [[psychedelic]] as complex indescribable shapes and patterns begin to show themselves. At this level, however, the patterns can be described as strictly 2-dimensional. They are fine, small, and zoomed out in size with a dark colour palette that limits itself to only a few different shades such as blacks, reds and dark purples. They are displayed in front of both the open and closed-eye visual field across a flat veil of geometry, but are significantly more detailed with the eyes closed or within dark environments.
#'''Fully Defined Geometry''' – This is the level where the detail in which the geometry displays itself becomes profoundly complex but remains strictly 2-Dimensional. At this point the visuals become large in size and extremely intricate in detail with a colour palette that is limitless in its possibilities. They are displayed on both the open and closed-eye visual field across a flat veil of geometry that floats directly in front of the eyes, remaining significantly more detailed with the eyes closed or in dark environments.
#'''Fully Defined Geometry''' – This is the level where the detail in which the geometry displays itself becomes profoundly complex but remains strictly 2-Dimensional. At this point the visuals become large in size and extremely intricate in detail with a colour palette that is limitless in its possibilities. They are displayed on both the open and closed-eye visual field across a flat veil of geometry that floats directly in front of the eyes, remaining significantly more detailed with the eyes closed or in dark environments.
#'''3-Dimensional Geometry''' – At level five, the geometry will become fully 3-dimensional in their shape and position across the visual field. This adds a whole new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of ones environment instead of displaying themselves across a basic and flat veil in front of ones visual field.
#'''3-Dimensional Geometry''' – At level five, the geometry will become fully 3-dimensional in their shape and position across the visual field. This adds a whole new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of ones environment instead of displaying themselves across a basic and flat veil in front of ones visual field.