Salvinorin A: Difference between revisions

>Unity
Added citation flags; Standardize structure
>Josikins
m Text replacement - "*'''Effect::Internal hallucinations'''" to "*'''Effect::Internal hallucination'''"
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*'''[[Effect::Machinescapes]]'''  
*'''[[Effect::Machinescapes]]'''  
*'''[[Effect::Transformations]]''' - In comparison to psychedelics, the transformations found within salvinorin A are significantly more solid, believable and realistic in appearance. They are commonly manifested as objects within the external environment coming alive or changing in some way.
*'''[[Effect::Transformations]]''' - In comparison to psychedelics, the transformations found within salvinorin A are significantly more solid, believable and realistic in appearance. They are commonly manifested as objects within the external environment coming alive or changing in some way.
*'''[[Effect::Internal hallucinations]]''' - The imagery on salvia is described as more solid than psychedelics and does not seem to be composed of condensed visual [[geometry]] as with the imagery found within psychedelics. It is often embedded within and across structures which often become solid fractal representations of the original image. At higher doses, this particular effect commonly contains a full array of hallucinations with [[Scenarios and plots|plots, scenarios]], [[Settings, sceneries, and landscapes|settings]] and [[autonomous entity]] contact. They can be described as both lucid and delirious in their believability, fixed in style and often ominous or sinister in nature. A unique aspect to the hallucinatory scenarios found within salvia are how commonly they are manifested with a 2nd person perspective in comparison to other classes of hallucinogens. This is commonly described as suddenly becoming a random object with common examples often including a conveyor belt, a wall, a book or a specific part of a building.
*'''[[Effect::Internal hallucination]]''' - The imagery on salvia is described as more solid than psychedelics and does not seem to be composed of condensed visual [[geometry]] as with the imagery found within psychedelics. It is often embedded within and across structures which often become solid fractal representations of the original image. At higher doses, this particular effect commonly contains a full array of hallucinations with [[Scenarios and plots|plots, scenarios]], [[Settings, sceneries, and landscapes|settings]] and [[autonomous entity]] contact. They can be described as both lucid and delirious in their believability, fixed in style and often ominous or sinister in nature. A unique aspect to the hallucinatory scenarios found within salvia are how commonly they are manifested with a 2nd person perspective in comparison to other classes of hallucinogens. This is commonly described as suddenly becoming a random object with common examples often including a conveyor belt, a wall, a book or a specific part of a building.


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