Drifting: Difference between revisions

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<onlyinclude>
[[File:White_Wolf_Drinking_Water_by_Anonymous.gif|300x400|right|frame|
[[File:Visual drifting4.gif|250px|thumb|right|''White Wolf Drinking Water by [[Anonymous]]'' - This animated .gif serves as an image example for a very common manifestation of [[psychedelic]] visual drifting which is specifically in the form of [[Visual drifting#Flowing|flowing]].]]
'''White Wolf Drinking Water''' by '''Anonymous''' - This animated .gif serves as an image example for a very common manifestation of [[psychedelic]] visual drifting which is specifically in the form of [[Visual drifting#Flowing|flowing]]]]
'''Visual drifting''' can be described as the experience of objects and scenery appearing progressively warped, melted and morphed across themselves. These alterations gradually increase as a person stares, but are non-permanent and will reset to their normal appearance the moment one double takes.


This effect is capable of manifesting itself across 4 different levels of visual intensity defined below.
'''Drifting''' is defined as the experience of the texture, shape, and general structure of objects and scenery appearing progressively warped, melted, and morphed across themselves.<ref name="BersaniCorazza2014">{{cite journal|last1=Bersani|first1=Francesco Saverio|last2=Corazza|first2=Ornella|last3=Albano|first3=Gabriella|last4=Valeriani|first4=Giuseppe|last5=Santacroce|first5=Rita|last6=Bolzan Mariotti Posocco|first6=Flaminia|last7=Cinosi|first7=Eduardo|last8=Simonato|first8=Pierluigi|last9=Martinotti|first9=Giovanni|last10=Bersani|first10=Giuseppe|last11=Schifano|first11=Fabrizio|title=25C-NBOMe: Preliminary Data on Pharmacology, Psychoactive Effects, and Toxicity of a New Potent and Dangerous Hallucinogenic Drug|journal=BioMed Research International|volume=2014|year=2014|pages=1–6|issn=2314-6133|doi=10.1155/2014/734749}}</ref><ref name="KleinmanGillin1977">{{cite journal|last1=Kleinman|first1=J. E.|last2=Gillin|first2=J. C.|last3=Wyatt|first3=R. J.|title=A Comparison of the Phenomenology of Hallucinogens and Schizophrenia From Some Autobiographical Accounts*|journal=Schizophrenia Bulletin|volume=3|issue=4|year=1977|pages=560–586|issn=0586-7614|doi=10.1093/schbul/3.4.560}}</ref><ref name="MuthukumaraswamyCarhart-Harris2013">{{cite journal|last1=Muthukumaraswamy|first1=S. D.|last2=Carhart-Harris|first2=R. L.|last3=Moran|first3=R. J.|last4=Brookes|first4=M. J.|last5=Williams|first5=T. M.|last6=Errtizoe|first6=D.|last7=Sessa|first7=B.|last8=Papadopoulos|first8=A.|last9=Bolstridge|first9=M.|last10=Singh|first10=K. D.|last11=Feilding|first11=A.|last12=Friston|first12=K. J.|last13=Nutt|first13=D. J.|title=Broadband Cortical Desynchronization Underlies the Human Psychedelic State|journal=Journal of Neuroscience|volume=33|issue=38|year=2013|pages=15171–15183|issn=0270-6474|doi=10.1523/JNEUROSCI.2063-13.2013}}</ref> These alterations gradually increase in intensity as a person stares, but are temporary and will reset to their normal appearance the moment a person double takes.


#'''Peripheral''' - The most basic form of visual drifting can be described as a wiggling of straight lines within the external environment. This occurs exclusively within one's peripheral vision and cannot be directly looked at.
This effect is capable of manifesting itself across the 4 different levels of intensity described below:
#'''Direct''' - At this level, visual drifting does not necessarily increase in its intensity, but can now be directly looked at within a person's central line of sight. This partially alters the appearance and form of shapes, objects and sceneries within the external environment, causing them to subtly drift, bend and morph.
#'''Distinct''' - At this level, visual drifting becomes powerful enough to drastically alter and transform the shape of specific objects within one's external environment. This is often to the point where they can become progressively unrecognizable in comparison to their original form assuming one stares at the distortion and keeps their eyes relatively motionless.
#'''All-encompassing''' - At the highest level of visual drifting, the intensity becomes powerful enough to distort not just specific objects beyond recognition but every single point of a person's vision and the entirety of the external environment in its whole. This creates the appearance of an extremely smudged, warped and blended unrecognizable mass of visual data.


The particular style of this visual effect depends on the specific continuously changing direction, speed, and rhythm of the distortion. This results in a small variety of different manifestations which are defined and listed below.
#'''Peripheral''' - At the lowest level, visual drifting can be described as a wiggling of straight lines within the external environment. This occurs exclusively within a person's peripheral vision and cannot be directly looked at.
#'''Direct''' - At this level, visual drifting does not necessarily increase in intensity, but can now be directly looked at within a person's central line of sight. This partially alters the appearance and form of shapes, objects, and sceneries within the external environment, causing them to subtly drift, bend, and morph.
#'''Distinct''' - At this level, visual drifting becomes powerful enough to drastically alter and transform the shape of specific objects within a person's external environment. If one stares at a fixed point and keeps their eyes relatively motionless, the effect can be powerful enough to render objects progressively unrecognizable from their original form.
#'''All-encompassing''' -  At the highest level of visual drifting, the intensity becomes powerful enough to distort not just specific objects, but every single point of a person's vision and the entirety of the external environment. This creates the appearance of an extremely smudged, warped, and blended mass of unrecognisable visual data.


==== Morphing ====
Drifting is often accompanied by other coinciding effects such as [[symmetrical texture repetition]] and [[tracers]].<ref name="BersaniCorazza2014" /><ref name="PapoutsisNikolaou2014">{{cite journal|last1=Papoutsis|first1=Ioannis|last2=Nikolaou|first2=Panagiota|last3=Stefanidou|first3=Maria|last4=Spiliopoulou|first4=Chara|last5=Athanaselis|first5=Sotiris|title=25B-NBOMe and its precursor 2C-B: modern trends and hidden dangers|journal=Forensic Toxicology|volume=33|issue=1|year=2014|pages=1–11|issn=1860-8965|doi=10.1007/s11419-014-0242-9}}</ref> It is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[psychedelic]] compounds, such as [[LSD]], [[psilocybin]], and [[mescaline]]. However, it can also occur to a lesser extent under the influence of certain [[stimulants]] and [[dissociatives]] such as [[MDMA]] or [[3-MeO-PCP]].
Morphing can be described as an effect of visual drifting which is completely disorganized and spontaneous in both its rhythm and direction. It results in objects and scenery appearing to gradually change, morph and warp in their size, shape, configuration and general appearance.


==== Breathing ====
The particular style of this visual effect depends on the specific continuously changing direction, speed, and rhythm of the distortion. This results in a small variety of different manifestations which are defined and listed below:
Breathing can be described as an effect of visual drifting which makes objects and scenery appear to be steadily contracting inwards and expanding outwards with a consistent rhythm in a similar fashion to the lungs of a living organism.


==== Melting ====
====Morphing====
Melting can be described as an effect of visual drifting which results in objects and scenery appearing to completely or partially melt. It begins at lower doses as a gradual liquidization of objects which causes them to subtly droop, wobble, and lose their structural integrity. This gradually increases until it becomes impossible to ignore as the lines, textures, and colour between solid objects melt into one another in an extremely fluid style.
Morphing can be described as a style of visual drifting which is completely disorganised and spontaneous in both its rhythm and direction. It results in objects and scenery appearing to change gradually, morph, and warp in their size, shape, and configuration.


==== Flowing ====
====Breathing====
Flowing can be described as an effect of visual drifting which seems to occur almost exclusively on textures (particularly if they are highly detailed, complex, or rough in appearance). This results in the textures flowing like a river in a seamless, looped animation and is particularly common on wood grain or the fur of animals.
Breathing can be described as a style of visual drifting which results in objects and scenery appearing to steadily contract inwards and expand outwards in a consistent rhythm, similar to the lungs of a living organism.


====Image examples====
====Melting====
{{Gallery|[[Effect::Drifting]]}}
Melting can be described as a style of visual drifting which results in the texture of objects and scenery appearing to completely or partially melt. It begins at lower intensities as a gradual distortion of an object's texture which causes them to subtly droop, wobble, and lose their structural integrity. This gradually increases until it becomes impossible to ignore as the lines, textures, and colour between solid objects melt into one another in an extremely fluid style.


'''Below are images showing recursive drifting:'''
====Flowing====
Flowing can be described as a style of visual drifting which seems to occur almost exclusively on textures (particularly if they are highly detailed, complex, or rough in appearance). It results in the textures appearing to flow like a river in a seamless, looped animation. It is particularly common on wood grain or the fur of animals.


{{Gallery|[[Effect::Recursion]]}}
====Image examples====
{{Gallery|[[Effect::Drifting]][[Category:Replication]]}}


====Variations====
====Variations====
*'''Intricate vs. Simplistic''' – In terms of its complexity, drifting can alter the external environment in a way that spreads out in many different complex directions and results in the original piece of sensory input becoming completely unrecognizable in appearance. Alternately, it will be simplistic in nature and stick to simple warping, wiggling and bending even at high dosages of [[psychoactive substance]]s.  
The specific differences between each potential style of drifting can be broken down into the following variations and may occur independent of effect intensity:
*'''Slow vs. Fast''' – Drifting can manifest itself as something that progresses in its visual alterations at a fast and sudden rate or it can manifest gradually and slowly as a person stares into it.  
 
*'''Smooth vs. Jittery''' – In terms of its motion, drifting can manifest itself as a smooth, fluid and flawless movement or it can manifest as jittery with an extremely slow frame rate that moves in sudden and partial transitions.  
*'''Intricate vs. Simplistic''' – Drifting can alter the external environment in a way that spreads out in many different complex directions and results in the original piece of sensory input becoming completely unrecognisable in appearance. Alternately, it can be simplistic in nature consisting of simple warping, wiggling and bending even at high dosages of psychoactive substances.
*'''Static vs. Fleeting''' – In terms of its permanence, drifting will either maintain its position until one performs a double take or will be extremely fleeting in its nature, meaning that it will reset almost as soon as a person tries to look directly at it.  
*'''Slow vs. Fast''' – Drifting can manifest as alterations that progress at a sudden rate and produce fast movement in the visual field or it can manifest gradually and move slowly as a person stares into it.
*'''Realistic vs. Unrealistic''' – Drifting can either look convincing in its appearance or it can look extremely cartoon-like and unrealistic.</onlyinclude>
*'''Smooth vs. Jittery''' – Drifting can manifest as a smooth, fluid, and seamless movement or it can manifest as jittery with an extremely slow frame rate that moves in sudden and partial transitions.
*'''Static vs. Fleeting''' – Drifting can either freeze in its distorted position until one performs a double take or can be extremely fleeting in nature, resetting almost as soon as a person tries to look directly at it.
*'''Realistic vs. Unrealistic''' – Drifting can either look convincingly natural and life-like in its appearance and motion or can look extremely cartoon-like, exaggerated and unrealistic. </onlyinclude>


===Psychoactive substances===
===Psychoactive substances===
Compounds within our psychoactive substance index which may cause this effect include:
Compounds within our [[psychoactive substance index]] which may cause this effect include:
{{#ask:[[Category:Psychoactive substance]][[Effect::Drifting]][[Effect::Drifting]]|format=ul|Columns=2}}
{{#ask:[[Category:Psychoactive substance]][[Effect::Drifting]][[Effect::Drifting]]|format=ul|Columns=2}}
===Experience reports===
===Experience reports===
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{{#ask:[[Category:Experience]][[Effect::Drifting]]|format=ul|Columns=2}}
{{#ask:[[Category:Experience]][[Effect::Drifting]]|format=ul|Columns=2}}
===See also===
===See also===
*[[Responsible use]]
*[[Subjective effects index]]
*[[Subjective effects index]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
[[Category:Visual]] [[Category:Distortion]] [[Category:Effect]]
 
===External Links===
 
*[https://en.wikipedia.org/wiki/Metamorphopsia Metamorphopsia (Wikipedia)]
*[https://www.ncbi.nlm.nih.gov/pubmed/14610133 Kinetopsia (NIH)]
 
===References===
<references />
[[Category:Sensory]]
[[Category:Visual]]  
[[Category:Distortion]]  
[[Category:Effect]]
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|Belongs to=Visual effects
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