Immersion intensification: Difference between revisions

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'''Immersion intensification''' is defined as an effect which results in a pronounced increase in one's tendency to become fully captivated and engrossed by external stimuli such as music, film, TV shows, video games, and various other forms of media.<ref name="WallerPutnam1996">{{cite journal|last1=Waller|first1=Niels|last2=Putnam|first2=Frank W.|last3=Carlson|first3=Eve B.|title=Types of dissociation and dissociative types: A taxometric analysis of dissociative experiences.|journal=Psychological Methods|volume=1|issue=3|year=1996|pages=300–321|issn=1082-989X|doi=10.1037/1082-989X.1.3.300}}</ref><ref name="GiesbrechtMerckelbach2007">{{cite journal|last1=Giesbrecht|first1=Timo|last2=Merckelbach|first2=Harald|last3=Geraerts|first3=Elke|title=The Dissociative Experiences Taxon Is Related to Fantasy Proneness|journal=The Journal of Nervous and Mental Disease|volume=195|issue=9|year=2007|pages=769–772|issn=0022-3018|doi=10.1097/NMD.0b013e318142ce55}}</ref><ref name="LevinSpei2016">{{cite journal|last1=Levin|first1=Ross|last2=Spei|first2=Ekaterina|title=Relationship of Purported Measures of Pathological and Nonpathological Dissociation to Self-Reported Psychological Distress and Fantasy Immersion|journal=Assessment|volume=11|issue=2|year=2016|pages=160–168|issn=1073-1911|doi=10.1177/1073191103256377}}</ref><ref name="Lynn2005">{{cite journal|last1=Lynn|first1=Christopher Dana|title=Adaptive and Maladaptive Dissociation: An Epidemiological and Anthropological Comparison and Proposition for an Expanded Dissociation Model|journal=Anthropology of Consciousness|volume=16|issue=2|year=2005|pages=16–49|issn=1053-4202|doi=10.1525/ac.2005.16.2.16}}</ref> This greatly increases one's suspension of disbelief, increases one’s empathy with the characters, suppresses one's memory of the "outside world", and allows one to become engaged on a level that is largely unattainable during everyday sober living.
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'''Immersion enhancement''' is an effect which can be described as a pronounced increase in one's ability to become  
fully engulfed in a concept, setting, task, or any other visual/auditory stimuli such as music, movies, and various other forms of media.<ref>http://humanfactors.com/funexperiences.asp</ref> This effect is very common in its manifestation with [[psychedelics]] and [[dissociatives]] and can increase to a level of intensity resulting in complete focus-based ego loss as well as a complete submersion which replaces the external environment.<ref>http://dx.doi.org/10.1111%2Fj.2044-8325.1995.tb00576.x</ref> This effect is also known as the psychological concept flow and has been widely researched and referenced across a variety of fields and cultures for thousands of years (notably in some eastern religions).<ref> Mihaly Csikszentmihalyi (1990). Flow: The Psychology of Optimal Experience. Harper & Row. ISBN 978-0-06-016253-5. Retrieved 10 November 2013.</ref>


This effect is also commonly experienced as a result of [[meditation]], and is the primary mediator for ego loss in the psychedelic experience. This is a result of complete focus and immersion resulting in a temporary state of long term memory suppression. Complete focus and immersion within any activity is capable of resulting in this form of ego loss, with it colloquially being known as "losing yourself" in an activity.<ref>http://randsinrepose.com/archives/a-nerd-in-a-cave/</ref> <ref>http://www.athleticinsight.com/Vol1Iss3/Empirical_Zone.htm</ref>This effect is simply enunciated by substances such as [[psychedelics]], [[dissociatives]], [[stimulants]] and [[cannabis]].  
At its highest point of intensity, immersion intensification can reach a level in which the person begins to truly believe that the media they are consuming is a real-life event that is actually happening in front of them or is being relayed through a screen. This is likely a result of the effect synergizing with other accompanying components such as [[internal hallucinations|internal]] or [[external hallucinations]], [[delusions]], [[memory suppression]], and [[Suggestibility intensification|suggestibility intensification]]. Immersion intensification often exaggerates the emotional response a person has towards media they are engaged with. Whether or not this experience is enjoyable can differ drastically depending on various factors such as the emotional tone and familiarity of what is being perceived.  


The mechanism behind such pronounced immersion can be described as a result of the nueropathway's increased abilities to process and experience more information and stimuli.<ref>http://lateralaction.com/articles/mihaly-csikszentmihalyi/</ref> This results in [[thought connectivity]] and [[thought acceleration]]) and, as a result, a distorted perception arises as to how much was actually perceived and experienced.<ref>Mihály Csíkszentmihályi (1975). http://books.google.com/books?id=ro-gAAAAMAAJ. Jossey-Bass Publishers. pp. 10–. ISBN 978-0-7879-5140-5. Retrieved 10 November 2013.</ref> This leads to the perception that one has experienced more from an activity than one would normally perceive, leading to an intense increase in immersion as a result of the elevation of perception.
Immersion intensification is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[dissociative]] compounds, such as [[ketamine]], [[PCP]], and [[DXM]]. However, it can also occur to a lesser extent under the influence of [[psychedelic|psychedelics]]<ref name="Lynn2005" /> and [[cannabinoid|cannabinoids]].
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===Psychoactive substances===
===Psychoactive substances===
Compounds within our psychoactive substance index which may cause this effect include:
Compounds within our [[psychoactive substance index]] which may cause this effect include:
{{#ask:[[Category:Psychoactive substances]][[Effect::Immersion enhancement]]|format=ul|Columns=2}}
{{#ask:[[Category:Psychoactive substance]][[Effect::Immersion enhancement]]|format=ul|Columns=2}}
===Experience reports===
Annectdotal reports which describe this effect with our [[experience index]] include:
{{#ask:[[Category:Experience]][[Effect::Immersion enhancement]]|format=ul|Columns=2}}
===See also===
===See also===
*[[Responsible use]]
*[[Subjective effects index]]
*[[Subjective effects index]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
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*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]


==References==
===References===
<references/>
<references />
[[Category:Cognitive]]
[[Category:Intensification]]
[[Category:Effect]]