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[[File:JIlGo.jpg|200px|thumb|right|''Typical frame of complex visual geometry]]
<onlyinclude>
[[File:Switch by Sam Perkins.png|250px|thumb|right|''Switch by [https://www.flickr.com/photos/thecubb/5132746341/ Sam Perkins]'' - This image serves as an example of a single frame of typical level 4 [[psychedelic]] geometry.]]


'''Geometry''' is a category of effects which directly effects the vision. It can be described as the sensation of a person’s field of open and closed-eye vision being partially or completely encompassed by fast-moving, kaleidoscopic, and indescribably complex geometric patterns, form constants, shapes, fractals, structures and colour.  
'''Geometry''' (also known as '''visual planforms''') is defined as the experience of a person's field of vision becoming partially or completely encompassed by fast-moving, colorful, and indescribably complex geometric patterns,<ref name="PapoutsisNikolaou2014">{{cite journal|last1=Papoutsis|first1=Ioannis|last2=Nikolaou|first2=Panagiota|last3=Stefanidou|first3=Maria|last4=Spiliopoulou|first4=Chara|last5=Athanaselis|first5=Sotiris|title=25B-NBOMe and its precursor 2C-B: modern trends and hidden dangers|journal=Forensic Toxicology|volume=33|issue=1|year=2014|pages=1–11|issn=1860-8965|doi=10.1007/s11419-014-0242-9}}</ref><ref name="Abraham1983">{{cite journal|last1=Abraham|first1=Henry David|title=Visual Phenomenology of the LSD Flashback|journal=Archives of General Psychiatry|volume=40|issue=8|year=1983|pages=884|issn=0003-990X|doi=10.1001/archpsyc.1983.01790070074009}}</ref><ref name="BressloffCowan2002">{{cite journal|last1=Bressloff|first1=Paul C.|last2=Cowan|first2=Jack D.|last3=Golubitsky|first3=Martin|last4=Thomas|first4=Peter J.|last5=Wiener|first5=Matthew C.|title=What Geometric Visual Hallucinations Tell Us about the Visual Cortex|journal=Neural Computation|volume=14|issue=3|year=2002|pages=473–491|issn=0899-7667|doi=10.1162/089976602317250861}}</ref><ref name="JuszczakSwiergiel2013">{{cite journal|last1=Juszczak|first1=Grzegorz R.|last2=Swiergiel|first2=Artur H.|title=Recreational Use of D-Lysergamide from the Seeds ofArgyreia Nervosa,Ipomoea Tricolor, Ipomoea Violacea,andIpomoea Purpureain Poland|journal=Journal of Psychoactive Drugs|volume=45|issue=1|year=2013|pages=79–93|issn=0279-1072|doi=10.1080/02791072.2013.763570}}</ref><ref name="MuthukumaraswamyCarhart-Harris2013">{{cite journal|last1=Muthukumaraswamy|first1=S. D.|last2=Carhart-Harris|first2=R. L.|last3=Moran|first3=R. J.|last4=Brookes|first4=M. J.|last5=Williams|first5=T. M.|last6=Errtizoe|first6=D.|last7=Sessa|first7=B.|last8=Papadopoulos|first8=A.|last9=Bolstridge|first9=M.|last10=Singh|first10=K. D.|last11=Feilding|first11=A.|last12=Friston|first12=K. J.|last13=Nutt|first13=D. J.|title=Broadband Cortical Desynchronization Underlies the Human Psychedelic State|journal=Journal of Neuroscience|volume=33|issue=38|year=2013|pages=15171–15183|issn=0270-6474|doi=10.1523/JNEUROSCI.2063-13.2013}}</ref><ref>Siegel RK, Jarvik ME: Drug-induced hallucinations in animals and
man, in Siegel RK, West LJ (eds): Hallucinations. New York, John Wiley & Sons Inc, 1975, pp 81-162</ref><ref>Klüver, H. (1928). Mescal, and mechanisms of hallucinations. University of Chicago Press.</ref> [[form constants]],<ref name="Tyler1978">{{cite journal|last1=Tyler|first1=Christopher W.|title=Some new entoptic phenomena|journal=Vision Research|volume=18|issue=12|year=1978|pages=1633–1639|issn=00426989|doi=10.1016/0042-6989(78)90255-9}}</ref><ref name="YoungCole1975">{{cite journal|last1=Young|first1=Rockefeller S.L.|last2=Cole|first2=Robert E.|last3=Gamble|first3=Michael|last4=Rayner|first4=Martin D.|title=Subjective patterns elicited by light flicker|journal=Vision Research|volume=15|issue=11|year=1975|pages=1291–1293|issn=00426989|doi=10.1016/0042-6989(75)90177-7}}</ref> shapes,<ref name="JuszczakSwiergiel2013" /> [[fractal]]s,<ref name="JuszczakSwiergiel2013" /> and colors.
These geometric forms can also become structured and organized in a manner that appears to present genuine information to the person experiencing them far beyond the perception of meaningless, although complex, shapes, and colors.
The geometric representations may feel as though they depict specific concepts and neurological processes that exist within the brain in an extremely detailed manner.


Visual geometry never stands still at any point and is often extremely fast-changing and self-transforming in terms of its shape and style within itself. This happens whilst the geometry is naturally drifting laterally or radially across the visual field to create overlapping webs of many arising and decaying geometric patterns, all of which are visible within a single perceptual frame.
Geometry is rarely motionless and is generally extremely fast-moving,<ref name="PapoutsisNikolaou2014" /> and self-changing in regards to its shape and style. During this process, the geometry naturally drifts laterally or radially across the visual field to create overlapping webs of geometric patterns which transition through many distinct states, all of which are visible within a single perceptual frame.


When experienced, every single frame of visual geometry somehow has a deep sense of profoundness and importance attributed to it, often feeling as if they are perfectly fitting geometric representations of your current mind state.  
This experience is often accompanied by other coinciding effects such as [[internal hallucinations]],<ref name="JuszczakSwiergiel2013" /> [[environmental patterning]], and [[drifting]]. It is most commonly induced under the influence of [[dosage#common|moderate]] [[dosage|dosages]] of [[psychedelic]] compounds such as [[LSD]],<ref name="JuszczakSwiergiel2013" /> [[psilocybin]], and [[mescaline]]. However, it can also occur to a lesser extent under the influence of [[cannabinoid|cannabinoids]], [[entactogens]], and [[dissociative|dissociatives]] such as [[cannabis]],<ref name="BressloffCowan2002" /> [[MDMA]], and [[DXM]].


There are seven different levels of visual geometry, each one increasingly dramatic and incomprehensible.
Geometry is capable of manifesting itself across known nine different levels of intensity. These tend to depend on the dosage, but can also fluctuate wildly in their intensity due to external triggers such as a person's [[set and setting]]. The individual levels are defined below:


#'''Visual Noise''' – This is the most basic level of visual geometry and can be experienced in a completely sober state. It can be described as visual noise or static combined with random light and dark red regions that can be seen under the eyelids.
===='''1. Visual noise'''====
#'''Motion and Colour''' – This level is also easily obtainable without hallucinogens and can be described as the appearance of unstructured regions of fleeting flashes and clouds of colour.
At the lowest level — which may be experienced in a completely sober state — geometry is perceived as visual noise (also known as [[visual snow]], visual static, or [https://en.wikipedia.org/wiki/Eigengrau eigengrau]), combined with stray light and dark red regions that appear under the eyelids.
#'''Partially Defined Geometry''' - This is the level where things start to get distinctively psychedelic and complex indescribable shapes and patterns begin to show themselves. At this level, however, the patterns can be described as strictly 2-dimensional. They are fine, small, and zoomed out in size with a dark colour palette that limits itself to a couple of different shades such as blacks, reds and dark purples. They are displayed on both the open and closed-eye visual field across a flat veil of geometry, but are significantly more detailed with the eyes closed or in dark environments.
#'''Fully Defined Geometry''' – This is the level where the detail in which the geometry displays itself becomes profoundly complex but remains strictly 2-dimensional. At this point the visuals become large in size and extremely intricate in detail with a colour palette that is limitless in its possibilities. They are displayed on both the open and closed-eye visual field across a flat veil of geometry that floats directly in front of the eyes, remaining significantly more detailed with the eyes closed or in dark environments.
#'''3-Dimensional Geometry''' – At level four, the geometry will become fully 3-dimensional in their shape and position across the visual field. This adds a whole new layer of visual complexity and leaves them sprawled out across the surfaces, walls, objects and furniture of your environment instead of displaying themselves across a basic and flat veil.
#'''Overriding Physical Perception''' – This is the point at which the geometry has become so intense, vivid and bright that it has begun to block out and replace the external world. At level six the environment begins to be replaced by visuals, with objects and scenery transforming into sprawling masses of geometry. As this increases, the environment eventually becomes completely replaced, creating the sensation that you are breaking through into another reality.
#'''Level 7A and Level 7B''' - Once the geometry reaches its seventh and final level, there is not one singular pinnacle of visual geometry but two. It seems that depending on subtle environmental factors and the substance consumed, visual geometry is capable of forking off into two separate versions of their highest possible level. The deciding factor between the two options are not yet known, but it appears to be almost completely random, meaning that level seven visuals will have to be separated into two distinct categories of equal intensity. These are known as levels 7A and 7B. Once visual geometry reaches level 7A or 7B, they begin to become structured and organized in a way that presents genuine information to its tripper far beyond the preceding six levels. This is done through the experience of innately understood geometric representations that feel as though they depict specific concepts and neurological components that exist within the brain. At this point, concepts can be seen as not just embedded within your closed or open-eye visual field, but simultaneously felt through complex physical sensations.


==7A - Exposure to entirety of neurological structure==
===='''2. Motion and color'''====
This level occurs when the environment has been completely replaced with visuals. As visuals reach their highest possible level, the mind feels as if every point within the brain has become completely interconnected with every other point. This feels as if you are being visually and physically exposed to every single internally stored concept, memory, and neurological structure of the subconscious mind all at once, leaving the tripper under the literal sensation of experiencing everything within the universe simultaneously.
At this level — which is also obtainable without [[hallucinogen|hallucinogens]] — the effect can be described as the appearance of unstructured regions of sudden flashes and clouds of color. These are typically referred to as phosphenes and can often be experienced in a sober state by rubbing or applying pressure on or near the closed eyes.


This is something that can be described as an infinite sea of geometry, concepts, structures, memories, and fractals that is always perceived to contain within it all of existence, all that there ever was, and all that there ever will be. This vast ocean of mind is not just seen in front of the eyes but physically felt in an incomprehensible level of detail throughout every point across itself. The experience is immediately perceived to be the “entire universe”, or at least “everything” by everybody who undergoes it.
===='''3. Partially defined geometry'''====
At this level, relatively complex shapes and patterns with a vague structure begin to form. These patterns remain strictly two-dimensional. Geometry at this level is fine, small, and zoomed out in size with a dark color palette that typically limits itself to only a few different shades, such as blacks, reds, and dark purples. They are displayed in front of both the open and closed eye visual fields across a flat veil of geometry. However, they are significantly more detailed with the eyes closed or within dark environments.


At its lower levels this effect is something that fluctuates wildly, pulling trippers in and out of the room in a fashion that many find extremely disorientating. Instead of remaining constant and static, the effect is triggered by the experience of a concept.  
===='''4. Fully defined geometry'''====
At this level, the detail in which the geometry displays itself becomes profoundly complex and fully structured, but still remains strictly two-dimensional. At this point, the geometry becomes larger in size and extremely intricate in detail with a color palette that is nearly limitless in its possibilities. They are displayed on both the open and closed eye visual field across a flat veil of geometry that floats directly before a person's eyes, remaining significantly more detailed with the eyes closed or in dark environments.


For example, if somebody were to say the word “internet” to a person who is currently in this state, they would see the mind's concept of the internet immediately manifested in a perfectly fitting geometric form amidst the very centre of their visual field. This form quickly branches out from itself like some sort of ineffable spider diagram, enveloping the concepts which you associate with the internet and then branching out to include the concepts you associate with those. This spreads out exponentially and within 2 - 3 seconds quickly grows in a sudden flash to include every single stored concept within the entire universe and completely disconnects the tripper from their external environment before re-stacking them back into the room, until something triggers the process again (usually immediately). The effect snaps trippers in and out of the room repeatedly as the process is triggered continuously.  
===='''5. 3-Dimensional geometry'''====
At this level, the geometry has become fully three-dimensional in its shape and position across the visual field. This adds a new layer of visual complexity and leaves the geometry sprawled out across the surfaces and objects of a person's environment instead of merely displaying themselves across a basic and flat veil in front of one's visual field.


However it can, to a certain extent, be held at bay through continuous physical movement. Movement stops the process from branching out into everything by not giving the effect the time it needs to lock onto a concept.
===='''6. Partially overriding visual perception'''====
At this level, the geometry has become so intense, vivid, and bright that it has begun to block out and replace the external world. The visual perception of a person's environment begins to be replaced by geometry, with objects and scenery either transforming into complex geometric structures or simply being blocked out and covered by them. This occurs in a manner that drastically impairs the use of a person's normal vision. From this level of geometry onwards it is even possible to view geometry which is perceived to be four-dimensional or created from new, ineffable, non-euclidean, or nonsensical geometrical principles, although this is more common at higher levels.
As dosage is increased, however, the process becomes easier and easier to trigger whilst extending in length and duration-- eventually resulting in a stable state of complete disconnection from the external environment and a lasting sense of neurological oneness with the universe.


==7B - Exposure to inner mechanics of human consciousness==
===='''7. Fully overriding visual perception'''====
This level can be described as the profound feeling of becoming completely detached from the external environment and falling into a place that is universally interpreted by anybody who undergoes the experience as “the inner workings of the universe”. This is a place that feels as if you have literally entered the inner mechanics of reality or the very source of existence itself, with the underlying programming of the universe and the true nature of our consciousness presenting itself to the tripper in an array of innately readable geometric forms.  
At this level, the geometry continues to become more intense, vivid, and bright as it begins to completely block out or replace the external world and a person's sense of normal sight become completely impaired. This creates the perception that one is no longer within the external environment, but has "broken through" into another reality of extremely complex and otherworldly geometric forms.


It can be broken down into two basic sub-levels:
===='''Level 8A and level 8B'''====
At the highest level, geometry is capable of forking off into two separate levels of equal intensity known as level 8A and 8B. Environmental factors, a person's state of mind, and the substance consumed may determine which level a person experiences.


''7BA - Becoming the inner mechanics of the conscious mind,''
Once visual geometry reaches level 8A or 8B it begins to become structured and organized in a way that appears to present genuine information to the person experiencing it far beyond the preceding seven levels of relatively meaningless, although complex, shapes and colours. This occurs through the perception of innately understood geometric forms that feel as if they depict specific concepts and neurological processes that exist within the brain. Although this is also possible to a much lesser extent at lower levels it does not occur as consistently, and the intensity of it at levels 8A and 8B is significantly higher. At this point concepts can be seen as not just embedded within a person's closed or open eye visual field, but can also be simultaneously felt through indescribably complex physical and cognitive sensations.


At the lower end of level 7B visual geometry, the experience manifests itself as becoming and being able to feel and see the organization and structure of your current thought stream. This is presented to trippers in the form of a fast-moving and infinite web or network of condensed visual geometry that branches off of itself in a level of organization and intricacy far beyond any possible arrangement that could be experienced within the external physical world.
It is worth noting that there are particular attributes of psychedelic substances which tend to result in a higher likelihood of level 8A over 8B and vice versa. Psychedelics which are physically [[stimulation|stimulating]] and contain low amounts of [[hallucinatory states|hallucinatory content]] typically result in level 8A. For example, hallucinogens which tend towards causing level 8A include [[LSD]], [[2C-B]], and [[4-HO-MET]]. In contrast, psychedelics which lead to level 8B are typically [[sedation|sedating]] in physical effects and contain high amounts of hallucinatory content. For example, hallucinogens which tend towards causing level 8B include [[psilocybin]], [[LSA]], [[DMT]], and [[2C-T-7]].
The ever-shifting network follows the pace and rhythm of your internal dialogue perfectly. This creates and manifests new connections in a way that is both physically felt through a powerful sensation, and seen embedded within your visual field every time any piece of new insight or knowledge is gained.


This vast network of visuals that represents a person's thought-stream contains within it innately understood and thought-stream-relevant geometric representations of specific and abstract concepts, embedded into each and every one of the connecting points across itself. The experience of these innately readable geometric representations triggers the mind’s eye to envision the concept perfectly on an internal visual field which exists separately from this one.
====='''8A - Perceived exposure to semantic concept network'''=====
{{Main|8A Geometry - Perceived exposure to semantic concept network}}
''7BB - Becoming the inner mechanics of the subconscious mind,''
{{:8A Geometry - Perceived exposure to semantic concept network}}


At the higher end of level 7B visuals, the experience manifests itself as a newfound and consistent ability to physically feel, see, and become one with the architecture of the subconscious mind. This is presented to trippers in the form of extremely vast, complex, and self-transforming geometric mechanisms which are immediately interpreted by anybody who undergoes the experience as the inner workings of the universe, reality or consciousness.
====='''8B - Perceived exposure to inner mechanics of consciousness'''=====
{{Main|8B Geometry - Perceived exposure to inner mechanics of consciousness}}
{{:8B Geometry - Perceived exposure to inner mechanics of consciousness}}


This state is capable of bestowing specific pieces of information onto trippers regarding the nature of reality and human consciousness through the simple experience of them. These specific pieces of information are always immediately felt and understood to be a profound unveiling of an undeniable truth at the time, but are often found to be ineffable afterwards due to the limitations of human English or are nonsensical due to the disorientation of the accompanying cognitive effects.
===Image examples===
====Psychedelic artwork====
<center>
{{Gallery|[[Effect::Geometry]][[Category:Artwork]][[Category:Replication]]}}
</center>


Occasionally, however, genuine lessons or coherent messages are innately interpreted through the experience of becoming and descending down into the subconscious faculties of the brain. It’s extremely important to note, however, that the scientific validity of these lessons are very uncertain and should never be immediately accepted as fact without an extremely thorough and sober analysis.
====[[Fractal]]s====
<center>
{{Gallery|[[Effect::Geometry]][[Category:Fractals]][[Category:Replication]]}}
</center>


==Variations==
====Shipibo textiles====
*'''Intricate vs. Simplistic''' – Geometry will either present itself as incomprehensibly intricate and complex in their appearance or simplistic and comprehensible even at higher dosages.
<center>
*'''Algorithmic vs. Organic''' – In terms of their content, geometry will either appear to follow mathematical rules and logically consistent geometry, often resulting in high amounts of fractals and semi predictable shapes. In contrast to this, geometry can also be completely random in their geometry and appearance in a way that contains infinite amounts of completely unpredictable variety.
{{Gallery|[[Effect::Geometry]][[Category:Textile]][[Category:Replication]]}}
*'''Structured vs. Unstructured''' – Geometry will either present themselves across a flat veil of geometry or they will form into an infinite variety of 3-Dimensional mechanistic rotating and ever-shifting structures that are comprised out of a material based on condensed geometry.
</center>
*'''Colourful vs. Monotone''' – The colour scheme that geometry follow will range from extremely varied and-multi coloured in style to consisting almost entirely of blues and greys regardless of how high the dosage may be. Below this, geometry will consist of dark purples and blacks that are difficult to make out from their background.
*'''Flat colours vs. Glossy colours''' – This is separate from the variety of colour contained within geometry. Colours will either be flat and bright or glossy with high lights and shading regardless of the dosage consumed.
*'''Sharp edges vs. Soft edges''' – Geometry could have sharp edges which are extremely well-defined around their perimeter (sometimes with thick black outlines around their edges). In contrast to this, they can also be soft and blurred around their edges, merging seamlessly into each other in a way that does not affect their intricacy.
*'''Large vs. Small''' – In terms of their size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect their level of intricacy.
*'''Fast vs. Slow''' – Movement wise, geometry can shift and morph so fast into themselves that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever changing geometric forms that can be observed in a much higher level of detail.
*'''Round corners vs. Angular corners''' – Geometry will either have mostly rounded and circular corners or mostly sharp corners with pointed and angular geometry.
*'''Immersive vs. Unimmersive''' – Geometry can be manifested in front of your face on a field of vision that feels separate from you as if it was being presented on some sort of television screen or they can feel as if you are completely immersed in and surrounded by them. Psychedelics usually generate unimmersive geometry but are capable of becoming immersive at appropriately high dosages. Dissociative geometry, however, seem to be strictly immersive even at mild to moderate levels of tripping.
*'''[[Visual effects: geometry (psychedelic)#7A_-_Exposure_to_entirety_of_neurological_structure|Level 7A]] vs. [[Visual_effects: geometry (psychedelic)#7B_-_Exposure_to_inner_mechanics_of_human_consciousness|Level 7B]]''' – At their sixth and highest level of experience, geometry are capable of branching off into two different directions of equal intensity. The first of these is [[Visual_effects_-_Psychedelics#7A_-_Exposure_to_entirety_of_neurological_structure|level 7A – exposure to entirety of neurological structure]] and the second of these is [[Visual_effects_-_Psychedelics#7B_-_Exposure_to_inner_mechanics_of_human_consciousness|level 7B – exposure to the inner mechanics of human consciousness]].


<gallery caption="Examples of visual geometry within psychedelic artwork" location="center" widths="250px" perrow="3">
===Variations===
File:Xqc0ISp.jpg|''Abstract'' by [http://mwmgraphics.com/art_exhibitions_abstract_archive_1.html Matt W. Moore]
The specific differences between each potential style of geometry can be broken down into the following variations:
File:Geometrygif.gif|''Wail to god'' by [https://www.youtube.com/watch?v=96fg9N00QX0 Anthony F. Schepperd] (0:50)
File:Tumblr_lve2tbpRUp1r69gkwo1_500.jpg|''Untitled'' by [[Anonymous]]
</gallery>
'''Click [[Visual geometry replication|here]] for full gallery.'''


<gallery caption="Examples of visual geometry found within Fractals" location="center" widths="250px" perrow="3">
*'''Intricate vs. simplistic''' - Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic, basic and comprehensible even at higher doses. For example, the geometry associated with [[dissociative]]s tends to be consistently overly simplistic in form while most psychedelics are significantly more intricate.
File:DH4iTh.jpg|''Untitled'' by [[Anonymous]]
*'''Algorithmic vs. abstract''' - Geometry can either appear to follow mathematical rules and logically consistent forms in its design (which often results in high amounts of fractals and semi-predictable shapes). In contrast to this, however, geometry can also be completely abstract or random in its appearance in a way that contains an infinite amount of completely unpredictable variety.
File:TdYlyh.jpg|''Natural Fractal - Close-up'' by [http://windypower.deviantart.com/art/Natural-Fractal-Close-up-69272635 Windy Power]
*'''Organic vs. synthetic''' - Geometry can either feel subjectively organic and natural in its visual style, or it can feel synthetic and digital.
File:WIRTVh.jpg|''Trippy'' by [[Anonymous]]
*'''Unstructured vs. structured''' - Geometry can either present itself as completely disorganized and unstructured or it can form and condense into a variety of 3-dimensional mechanical and ever-shifting structures which are comprised out of and based upon condensed geometry.
</gallery>
*'''Dimly lit vs. brightly lit''' - Geometry can either present itself as extremely dark and hard to make out from its background or, in contrast, it can be brightly lit and extremely easy to distinguish from its background. For example, the geometry associated with [[dissociative]]s tends to be consistently darker in appearance while most psychedelics are significantly brighter.
'''Click [[Visual geometry replication#Fractals|here]] for full gallery.'''
*'''Multicolored vs. monotone''' - The color scheme that geometry follows can range from extremely varied and multicolored in style to consisting of little (if any) color variety such as grays, purples and blacks
*'''Flat shading vs. glossy shading''' - The shading of geometry can either be flat, bright and simplistic or glossy with depth, gradients, highlights, and shading.
*'''Sharp edges vs. soft edges''' - Geometry can have sharp edges which are extremely well-defined around its perimeter (sometimes with thick black outlines around its edges). In contrast to this, they can also be soft and blurred around the edges, merging seamlessly into each other in a manner which does not affect its intricacy.
*'''Large vs. small''' - Regarding its size, geometry can be extremely large and zoomed in or fine and zoomed out in a way that does not affect its level of intricacy.
*'''Fast vs. slow''' - In terms of its speed, geometry can shift and morph so fast into itself that the amount of information presented to the tripper in extremely short periods of time becomes incomprehensible to process. In contrast to this, they can move slowly and comprehensibly, swirling and shifting into themselves to present ever-changing geometric forms that can be observed at a much higher level of detail.
*'''Smooth vs. jittery''' - In terms of its motion, geometry can move smoothly with a high frame rate, or it can be jittery in its motion with lag and a low frame rate.
*'''Round corners vs. angular corners''' - Geometry can either have mostly rounded and circular corners or mostly sharp corners with sharp and angular geometry.
*'''Non-immersive vs. immersive''' - Geometry can be manifested in front of one's face in a manner which feels separate and as if it was being presented on some screen without a distinct sense of size or distance attributed to it. In contrast, geometry can feel as if one is completely immersed in and surrounded by it with a distinct sense of attributed size and distance.
*'''Consistent vs. progressive''' - Geometry can be manifested as consistent and steady in its intensity, complexity and visibility regardless of disturbances within the external environment. In contrast, however, it can manifest as progressive in its intensity which means that disturbances and sensory input such as bright lights, loud noises and distractions within the external environment will prevent or cut off the intensity, complexity and visibility from building up to its limit whilst darkness will cause it to steadily rise in complexity.
*'''[[8A Geometry|Level 8A]] vs. [[8B Geometry|level 8B]]''' - At its eighth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[8A Geometry|Level 8A – exposure to semantic concept network]] and the second of these is [[8B Geometry|Level 8B – exposure to the internal mechanics of consciousness]]. </onlyinclude>


<gallery caption="Visual geometry found within Shipibo textiles" location="center" widths="250px" perrow="3">
===Psychoactive substances===
File:VuB63.jpg|''Untitled'' by [http://en.wikipedia.org/wiki/Shipibo-Conibo_people Shipibo-Conibo people]
Compounds within our [[psychoactive substance index]] which may cause this effect include:
File:Qo0zz.jpg|''Untitled'' by [http://en.wikipedia.org/wiki/Shipibo-Conibo_people Shipibo-Conibo people]
{{#ask:[[Category:Psychoactive substance]][[Effect::Geometry]]|format=ul|Columns=2}}
File:QnovUh.jpg|''Untitled'' by [http://en.wikipedia.org/wiki/Shipibo-Conibo_people Shipibo-Conibo people]
</gallery>
'''Click [[Visual geometry replication#Shipibo textiles|here]] for full gallery.'''


==See also==
===Experience reports===
Anecdotal reports which describe this effect within our [[experience index]] include:
{{#ask:[[Category:Experience]][[Effect::Geometry]]|format=ul|Columns=2}}
 
===See also===
 
*[[Responsible use]]
*[[Subjective effects index]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Psychedelics#Subjective_effects|Psychedelics - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Dissociatives#Subjective_effects|Dissociatives - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
*[[Deliriants#Subjective_effects|Deliriants - Subjective effects]]
===External links===
*[http://www.tandfonline.com/doi/full/10.1080/23273798.2016.1217030 Semantic activation in LSD: evidence from picture naming]
*[https://plus.maths.org/content/os/issue53/features/hallucinations/index Uncoiling the spiral: Maths and hallucinations]
===References===
<references />
{{#set:Featured=true
|Belongs to=Visual effects
}}
[[Category:Sensory]]
[[Category:Visual]]
[[Category:Geometry]]
[[Category:Effect]]