Geometry: Difference between revisions
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[[File:Switch by Sam Perkins.png|250px|thumb|right|''Switch by [https://www.flickr.com/photos/thecubb/5132746341/ Sam Perkins]'' - This image serves as an example of a single frame of typical level 4 [[psychedelic]] geometry.]] | [[File:Switch by Sam Perkins.png|250px|thumb|right|''Switch by [https://www.flickr.com/photos/thecubb/5132746341/ Sam Perkins]'' - This image serves as an example of a single frame of typical level 4 [[psychedelic]] geometry.]] | ||
'''Geometry''' is defined as the experience of a person's field of vision becoming partially or completely encompassed by fast-moving, colorful, and indescribably complex geometric patterns,<ref name="PapoutsisNikolaou2014">{{cite journal|last1=Papoutsis|first1=Ioannis|last2=Nikolaou|first2=Panagiota|last3=Stefanidou|first3=Maria|last4=Spiliopoulou|first4=Chara|last5=Athanaselis|first5=Sotiris|title=25B-NBOMe and its precursor 2C-B: modern trends and hidden dangers|journal=Forensic Toxicology|volume=33|issue=1|year=2014|pages=1–11|issn=1860-8965|doi=10.1007/s11419-014-0242-9}}</ref><ref name="Abraham1983">{{cite journal|last1=Abraham|first1=Henry David|title=Visual Phenomenology of the LSD Flashback|journal=Archives of General Psychiatry|volume=40|issue=8|year=1983|pages=884|issn=0003-990X|doi=10.1001/archpsyc.1983.01790070074009}}</ref><ref name="BressloffCowan2002">{{cite journal|last1=Bressloff|first1=Paul C.|last2=Cowan|first2=Jack D.|last3=Golubitsky|first3=Martin|last4=Thomas|first4=Peter J.|last5=Wiener|first5=Matthew C.|title=What Geometric Visual Hallucinations Tell Us about the Visual Cortex|journal=Neural Computation|volume=14|issue=3|year=2002|pages=473–491|issn=0899-7667|doi=10.1162/089976602317250861}}</ref><ref name="JuszczakSwiergiel2013">{{cite journal|last1=Juszczak|first1=Grzegorz R.|last2=Swiergiel|first2=Artur H.|title=Recreational Use of D-Lysergamide from the Seeds ofArgyreia Nervosa,Ipomoea Tricolor, Ipomoea Violacea,andIpomoea Purpureain Poland|journal=Journal of Psychoactive Drugs|volume=45|issue=1|year=2013|pages=79–93|issn=0279-1072|doi=10.1080/02791072.2013.763570}}</ref><ref name="MuthukumaraswamyCarhart-Harris2013">{{cite journal|last1=Muthukumaraswamy|first1=S. D.|last2=Carhart-Harris|first2=R. L.|last3=Moran|first3=R. J.|last4=Brookes|first4=M. J.|last5=Williams|first5=T. M.|last6=Errtizoe|first6=D.|last7=Sessa|first7=B.|last8=Papadopoulos|first8=A.|last9=Bolstridge|first9=M.|last10=Singh|first10=K. D.|last11=Feilding|first11=A.|last12=Friston|first12=K. J.|last13=Nutt|first13=D. J.|title=Broadband Cortical Desynchronization Underlies the Human Psychedelic State|journal=Journal of Neuroscience|volume=33|issue=38|year=2013|pages=15171–15183|issn=0270-6474|doi=10.1523/JNEUROSCI.2063-13.2013}}</ref><ref>Siegel RK, Jarvik ME: Drug-induced hallucinations in animals and | '''Geometry''' (also known as '''visual planforms''') is defined as the experience of a person's field of vision becoming partially or completely encompassed by fast-moving, colorful, and indescribably complex geometric patterns,<ref name="PapoutsisNikolaou2014">{{cite journal|last1=Papoutsis|first1=Ioannis|last2=Nikolaou|first2=Panagiota|last3=Stefanidou|first3=Maria|last4=Spiliopoulou|first4=Chara|last5=Athanaselis|first5=Sotiris|title=25B-NBOMe and its precursor 2C-B: modern trends and hidden dangers|journal=Forensic Toxicology|volume=33|issue=1|year=2014|pages=1–11|issn=1860-8965|doi=10.1007/s11419-014-0242-9}}</ref><ref name="Abraham1983">{{cite journal|last1=Abraham|first1=Henry David|title=Visual Phenomenology of the LSD Flashback|journal=Archives of General Psychiatry|volume=40|issue=8|year=1983|pages=884|issn=0003-990X|doi=10.1001/archpsyc.1983.01790070074009}}</ref><ref name="BressloffCowan2002">{{cite journal|last1=Bressloff|first1=Paul C.|last2=Cowan|first2=Jack D.|last3=Golubitsky|first3=Martin|last4=Thomas|first4=Peter J.|last5=Wiener|first5=Matthew C.|title=What Geometric Visual Hallucinations Tell Us about the Visual Cortex|journal=Neural Computation|volume=14|issue=3|year=2002|pages=473–491|issn=0899-7667|doi=10.1162/089976602317250861}}</ref><ref name="JuszczakSwiergiel2013">{{cite journal|last1=Juszczak|first1=Grzegorz R.|last2=Swiergiel|first2=Artur H.|title=Recreational Use of D-Lysergamide from the Seeds ofArgyreia Nervosa,Ipomoea Tricolor, Ipomoea Violacea,andIpomoea Purpureain Poland|journal=Journal of Psychoactive Drugs|volume=45|issue=1|year=2013|pages=79–93|issn=0279-1072|doi=10.1080/02791072.2013.763570}}</ref><ref name="MuthukumaraswamyCarhart-Harris2013">{{cite journal|last1=Muthukumaraswamy|first1=S. D.|last2=Carhart-Harris|first2=R. L.|last3=Moran|first3=R. J.|last4=Brookes|first4=M. J.|last5=Williams|first5=T. M.|last6=Errtizoe|first6=D.|last7=Sessa|first7=B.|last8=Papadopoulos|first8=A.|last9=Bolstridge|first9=M.|last10=Singh|first10=K. D.|last11=Feilding|first11=A.|last12=Friston|first12=K. J.|last13=Nutt|first13=D. J.|title=Broadband Cortical Desynchronization Underlies the Human Psychedelic State|journal=Journal of Neuroscience|volume=33|issue=38|year=2013|pages=15171–15183|issn=0270-6474|doi=10.1523/JNEUROSCI.2063-13.2013}}</ref><ref>Siegel RK, Jarvik ME: Drug-induced hallucinations in animals and | ||
man, in Siegel RK, West LJ (eds): Hallucinations. New York, John Wiley & Sons Inc, 1975, pp 81-162</ref><ref>Klüver, H. (1928). Mescal, and mechanisms of hallucinations. University of Chicago Press.</ref> [[form constants]],<ref name="Tyler1978">{{cite journal|last1=Tyler|first1=Christopher W.|title=Some new entoptic phenomena|journal=Vision Research|volume=18|issue=12|year=1978|pages=1633–1639|issn=00426989|doi=10.1016/0042-6989(78)90255-9}}</ref><ref name="YoungCole1975">{{cite journal|last1=Young|first1=Rockefeller S.L.|last2=Cole|first2=Robert E.|last3=Gamble|first3=Michael|last4=Rayner|first4=Martin D.|title=Subjective patterns elicited by light flicker|journal=Vision Research|volume=15|issue=11|year=1975|pages=1291–1293|issn=00426989|doi=10.1016/0042-6989(75)90177-7}}</ref> shapes,<ref name="JuszczakSwiergiel2013" /> [[fractal]]s,<ref name="JuszczakSwiergiel2013" /> and colors. | man, in Siegel RK, West LJ (eds): Hallucinations. New York, John Wiley & Sons Inc, 1975, pp 81-162</ref><ref>Klüver, H. (1928). Mescal, and mechanisms of hallucinations. University of Chicago Press.</ref> [[form constants]],<ref name="Tyler1978">{{cite journal|last1=Tyler|first1=Christopher W.|title=Some new entoptic phenomena|journal=Vision Research|volume=18|issue=12|year=1978|pages=1633–1639|issn=00426989|doi=10.1016/0042-6989(78)90255-9}}</ref><ref name="YoungCole1975">{{cite journal|last1=Young|first1=Rockefeller S.L.|last2=Cole|first2=Robert E.|last3=Gamble|first3=Michael|last4=Rayner|first4=Martin D.|title=Subjective patterns elicited by light flicker|journal=Vision Research|volume=15|issue=11|year=1975|pages=1291–1293|issn=00426989|doi=10.1016/0042-6989(75)90177-7}}</ref> shapes,<ref name="JuszczakSwiergiel2013" /> [[fractal]]s,<ref name="JuszczakSwiergiel2013" /> and colors. | ||
These geometric forms can also become structured and organized in a manner that appears to present genuine information to the person experiencing them far beyond the perception of meaningless, although complex, shapes, and colors. | These geometric forms can also become structured and organized in a manner that appears to present genuine information to the person experiencing them far beyond the perception of meaningless, although complex, shapes, and colors. | ||
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====Psychedelic artwork==== | ====Psychedelic artwork==== | ||
<center> | <center> | ||
{{Gallery|[[Effect::Geometry]][[Category:Artwork]]}} | {{Gallery|[[Effect::Geometry]][[Category:Artwork]][[Category:Replication]]}} | ||
</center> | </center> | ||
====[[Fractal]]s==== | ====[[Fractal]]s==== | ||
<center> | <center> | ||
{{Gallery|[[Effect::Geometry]][[Category:Fractals]]}} | {{Gallery|[[Effect::Geometry]][[Category:Fractals]][[Category:Replication]]}} | ||
</center> | </center> | ||
====Shipibo textiles==== | ====Shipibo textiles==== | ||
<center> | <center> | ||
{{Gallery|[[Effect::Geometry]][[Category:Textile]]}} | {{Gallery|[[Effect::Geometry]][[Category:Textile]][[Category:Replication]]}} | ||
</center> | </center> | ||
===Variations=== | ===Variations=== | ||
The specific differences between each potential style of geometry can be broken down into the following variations: | The specific differences between each potential style of geometry can be broken down into the following variations: | ||
*'''Intricate vs. simplistic''' - Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic, basic and comprehensible even at higher doses. For example, the geometry associated with [[dissociative]]s tends to be consistently overly simplistic in form while most psychedelics are significantly more intricate. | *'''Intricate vs. simplistic''' - Geometry can either present itself as incomprehensibly intricate and complex in its appearance or simplistic, basic and comprehensible even at higher doses. For example, the geometry associated with [[dissociative]]s tends to be consistently overly simplistic in form while most psychedelics are significantly more intricate. | ||
*'''Algorithmic vs. abstract''' - Geometry can either appear to follow mathematical rules and logically consistent forms in its design (which often results in high amounts of fractals and semi-predictable shapes). In contrast to this, however, geometry can also be completely abstract or random in its appearance in a way that contains an infinite amount of completely unpredictable variety. | *'''Algorithmic vs. abstract''' - Geometry can either appear to follow mathematical rules and logically consistent forms in its design (which often results in high amounts of fractals and semi-predictable shapes). In contrast to this, however, geometry can also be completely abstract or random in its appearance in a way that contains an infinite amount of completely unpredictable variety. | ||
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*'''Smooth vs. jittery''' - In terms of its motion, geometry can move smoothly with a high frame rate, or it can be jittery in its motion with lag and a low frame rate. | *'''Smooth vs. jittery''' - In terms of its motion, geometry can move smoothly with a high frame rate, or it can be jittery in its motion with lag and a low frame rate. | ||
*'''Round corners vs. angular corners''' - Geometry can either have mostly rounded and circular corners or mostly sharp corners with sharp and angular geometry. | *'''Round corners vs. angular corners''' - Geometry can either have mostly rounded and circular corners or mostly sharp corners with sharp and angular geometry. | ||
*'''Non-immersive vs. immersive''' - Geometry can be manifested in front of one's face | *'''Non-immersive vs. immersive''' - Geometry can be manifested in front of one's face in a manner which feels separate and as if it was being presented on some screen without a distinct sense of size or distance attributed to it. In contrast, geometry can feel as if one is completely immersed in and surrounded by it with a distinct sense of attributed size and distance. | ||
*'''Consistent vs. progressive''' - Geometry can be manifested as consistent and steady in its intensity, complexity and visibility regardless of disturbances within the external environment. In contrast, however, it can manifest as progressive in its intensity which means that disturbances and sensory input such as bright lights, loud noises and distractions within the external environment will prevent or cut off the intensity, complexity and visibility from building up to its limit whilst darkness will cause it to steadily rise in complexity. | *'''Consistent vs. progressive''' - Geometry can be manifested as consistent and steady in its intensity, complexity and visibility regardless of disturbances within the external environment. In contrast, however, it can manifest as progressive in its intensity which means that disturbances and sensory input such as bright lights, loud noises and distractions within the external environment will prevent or cut off the intensity, complexity and visibility from building up to its limit whilst darkness will cause it to steadily rise in complexity. | ||
*'''[[8A Geometry|Level 8A]] vs. [[8B Geometry|level 8B]]''' - At its eighth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[8A Geometry|Level 8A – exposure to semantic concept network]] and the second of these is [[8B Geometry|Level 8B – exposure to the internal mechanics of consciousness]].</onlyinclude> | *'''[[8A Geometry|Level 8A]] vs. [[8B Geometry|level 8B]]''' - At its eighth and highest level of experience, geometry is capable of branching off into two different directions of equal intensity. The first of these is [[8A Geometry|Level 8A – exposure to semantic concept network]] and the second of these is [[8B Geometry|Level 8B – exposure to the internal mechanics of consciousness]]. </onlyinclude> | ||
===Psychoactive substances=== | ===Psychoactive substances=== | ||
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===See also=== | ===See also=== | ||
*[[Responsible use]] | *[[Responsible use]] | ||
*[[Subjective effects index]] | *[[Subjective effects index]] | ||
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===External links=== | ===External links=== | ||
*[http://www.tandfonline.com/doi/full/10.1080/23273798.2016.1217030 Semantic activation in LSD: evidence from picture naming] | *[http://www.tandfonline.com/doi/full/10.1080/23273798.2016.1217030 Semantic activation in LSD: evidence from picture naming] | ||
*[https://plus.maths.org/content/os/issue53/features/hallucinations/index Uncoiling the spiral: Maths and hallucinations] | *[https://plus.maths.org/content/os/issue53/features/hallucinations/index Uncoiling the spiral: Maths and hallucinations] |