Lucid dreaming: Difference between revisions
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[[File:Are you dreaming.gif |thumbnail|right|An accurate representation of how text may appear within a dream.]] | [[File:Are you dreaming.gif |thumbnail|right|An accurate representation of how text may appear within a dream.]] | ||
A '''lucid dream''' is any [[dream]] in which one is aware that they are dreaming. This is a well-established phenomenon<ref>http://en.wikipedia.org/wiki/Lucid_dream</ref> and something that can happen to people during normal sleep. Simple techniques can be learned to consistently [[Induction technique|induce lucid dreams]] within any person who chooses to do so. If this is done, it can be utilized as a powerful method of consciousness exploration, which makes lucid dreaming an important field of [[psychonautics]]. This article exists to serve as a descriptive breakdown, analysis, and instructional guide regarding dreams and the | A '''lucid dream''' is any [[dream]] in which one is aware that they are dreaming. This is a well-established phenomenon<ref>http://en.wikipedia.org/wiki/Lucid_dream</ref> and something that can happen to people during normal sleep. Simple techniques can be learned to consistently [[Induction technique|induce lucid dreams]] within any person who chooses to do so. If this is done, it can be utilized as a powerful method of consciousness exploration, which makes lucid dreaming an important field of [[psychonautics]]. This article exists to serve as a descriptive breakdown, analysis, and instructional guide regarding dreams and the behavior of their general content, their embedded limitations, and the skill sets necessary to consciously utilize them as powerful methods of self-exploration. | ||
==Techniques== | ==Techniques== | ||
Despite powerful senses of delirium and plot acceptance, there are moments within dreams in which a person realizes that they are dreaming and takes control of the situation. These are known as lucid dreams | Despite powerful senses of delirium and plot acceptance, there are moments within dreams in which a person realizes that they are dreaming and takes control of the situation. These are known as lucid dreams and are formally defined as any dream in which, for an uninterrupted and prolonged amount of time, one is consciously aware that they are dreaming. | ||
This section focuses on gaining a stabilized sense of lucidity within one's own dreams, and the techniques for utilizing and harnessing specific control and navigation techniques once this has been achieved. | This section focuses on gaining a stabilized sense of lucidity within one's own dreams, and the techniques for utilizing and harnessing specific control and navigation techniques once this has been achieved. | ||
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===Improving memory recall=== | ===Improving memory recall=== | ||
One of the biggest hurdles that some people encounter when learning to lucid dream is recalling what their dreams are about. This is easily changed and does not indicate an inability to dream, but simply means that the dreamer's brain does not focus any attention on memorizing them once they are over. The most effective methods of changing this are listed and detailed below: | One of the biggest hurdles that some people encounter when learning to lucid dream is recalling what their dreams are about. This is easily changed and does not indicate an inability to dream, but simply means that the dreamer's brain does not focus any attention on memorizing them once they are over. The most effective methods of changing this are listed and detailed below: | ||
*'''Keeping a dream journal''' - Writing out any and all details within a daily dream log will drastically improve one's ability to recall their dreams. Preferably, this should be done first thing in the morning if possible, as it will quickly change one's memory into one which is attentive to its own dreams. The writing style should be in the first person and in present tense to further improve one's ability to recall the specific plot as it is written down. If there was no dream the previous night, simply write down "I did not dream last night," then continue with the journal as usual on the next day. | *'''Keeping a dream journal''' - Writing out any and all details within a daily dream log will drastically improve one's ability to recall their dreams. Preferably, this should be done first thing in the morning if possible, as it will quickly change one's memory into one which is attentive to its own dreams. The writing style should be in the first person and in the present tense to further improve one's ability to recall the specific plot as it is written down. If there was no dream the previous night, simply write down "I did not dream last night," then continue with the journal as usual on the next day. | ||
*'''Use memory signifiers''' - If one is prone to waking up in the middle of the night, knowing that a dream will likely be forgotten the moment one falls back to sleep, simply arrange a random object so that it is clearly out of place in a way that will be noticed in the morning. This can be as simple as turning an empty glass of water upside down or putting a small object on one's computer keyboard. This may seem silly | *'''Use memory signifiers''' - If one is prone to waking up in the middle of the night, knowing that a dream will likely be forgotten the moment one falls back to sleep, simply arrange a random object so that it is clearly out of place in a way that will be noticed in the morning. This can be as simple as turning an empty glass of water upside down or putting a small object on one's computer keyboard. This may seem silly but will act as a powerful memory trigger when it is seen the next day and will allow one to write the dream down in their journal. | ||
*'''Stop smoking [[cannabis]] before sleep''' - It is common knowledge among cannabis users that marijuana suppresses one's ability to dream; this effect has been backed up by scientific study which indicates that smoking marijuana inhibits REM activity during sleep and therefore suppresses dreams.<ref>Marijuana, Sleep and Dreams | http://www.psychologytoday.com/blog/the-teenage-mind/200906/marijuana-sleep-and-dreams</ref> Once a person stops smoking marijuana before bed, however, REM activity undergoes a rebound effect and dreams will temporarily become much more vivid than usual. | *'''Stop smoking [[cannabis]] before sleep''' - It is common knowledge among cannabis users that marijuana suppresses one's ability to dream; this effect has been backed up by scientific study which indicates that smoking marijuana inhibits REM activity during sleep and therefore suppresses dreams.<ref>Marijuana, Sleep and Dreams | http://www.psychologytoday.com/blog/the-teenage-mind/200906/marijuana-sleep-and-dreams</ref> Once a person stops smoking marijuana before bed, however, REM activity undergoes a rebound effect and dreams will temporarily become much more vivid than usual. | ||
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To determine whether or not one is dreaming, it is necessary to develop a habit of performing frequent reality checks. A reality check simply involves asking questions such as "Am I dreaming?" or "Is this a dream?" while performing a specific action which is capable of determining if one is awake or dreaming. | To determine whether or not one is dreaming, it is necessary to develop a habit of performing frequent reality checks. A reality check simply involves asking questions such as "Am I dreaming?" or "Is this a dream?" while performing a specific action which is capable of determining if one is awake or dreaming. | ||
Because most people are not in the habit of asking themselves "Am I dreaming?" while in the midst of a dream, it is necessary to train oneself into the habit of questioning reality to achieve a state of lucidity throughout them. By training oneself to habitually question reality during waking life, the habit will eventually carry over to dreaming life and ultimately one will find themselves posing the question while dreaming. When this happens, the odds of realizing one is | Because most people are not in the habit of asking themselves "Am I dreaming?" while in the midst of a dream, it is necessary to train oneself into the habit of questioning reality to achieve a state of lucidity throughout them. By training oneself to habitually question reality during waking life, the habit will eventually carry over to dreaming life and ultimately one will find themselves posing the question while dreaming. When this happens, the odds of realizing one is a dream increase, as do the odds of achieving lucidity. | ||
There are many simple reality checks that can be used to accurately determine whether or not one is currently dreaming and these are listed below: | There are many simple reality checks that can be used to accurately determine whether or not one is currently dreaming and these are listed below: | ||
*'''Pushing one's thumb into the palm of their hand''' - During a dream, if one is to push their thumb into the palm of their other hand and exert pressure, it will pass straight through the hand and come out | *'''Pushing one's thumb into the palm of their hand''' - During a dream, if one is to push their thumb into the palm of their other hand and exert pressure, it will pass straight through the hand and come out on the other side. This can be used very reliably to determine whether or not one is dreaming. | ||
*'''Double taking / rereading text and clocks''' - During a dream, if one decides to read text or check the time on a clock, upon further examination it will be shown to have changed or be unreadable. This means that every time one looks away and looks back, the information will change repeatedly, appear as nonsensical, or never keep still. This can be used very reliably to determine whether or not one is dreaming. | *'''Double taking/rereading text and clocks''' - During a dream, if one decides to read text or check the time on a clock, upon further examination it will be shown to have changed or it will be unreadable. This means that every time one looks away and looks back, the information will change repeatedly, appear as nonsensical, or never keep still. This can be used very reliably to determine whether or not one is dreaming. | ||
*'''Counting fingers''' - During a dream, if one is to look at their hand and attempt to count their fingers, they will quickly realize it is impossible. The | *'''Counting fingers''' - During a dream, if one is to look at their hand and attempt to count their fingers, they will quickly realize it is impossible. The number of fingers may constantly change or simply remain somehow intrinsically uncountable. This can be used very reliably to determine whether or not one is dreaming. | ||
*'''Pinching one's nose and breathing''' - During a dream, if one tightly pinches their nose shut and attempts to breathe, they will find that they still can. This can be used very reliably to determine whether or not one is dreaming. | *'''Pinching one's nose and breathing''' - During a dream, if one tightly pinches their nose shut and attempts to breathe, they will find that they still can. This can be used very reliably to determine whether or not one is dreaming. | ||
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===Activities and control techniques=== | ===Activities and control techniques=== | ||
Once lucidity has been gained and the dream has been stabilized, the dreamer can now begin to | Once lucidity has been gained and the dream has been stabilized, the dreamer can now begin to practice taking control of the dream and exploring their own mind. Through the power of expecting an action or task to work, anything is possible within the dreamscape and this can allow for some truly incredible experiences in which the only limit is one's imagination. The most common of these actions and the techniques used to achieve them are listed below: | ||
*'''Enhancing clarity and detail''' - If the dream is blurred and low in clarity or detail (level 3), one can enhance and improve these factors (level 4) by verbally stating aloud "''enhance visual clarity''" and simply expecting it to work. | *'''Enhancing clarity and detail''' - If the dream is blurred and low in clarity or detail (level 3), one can enhance and improve these factors (level 4) by verbally stating aloud "''enhance visual clarity''" and simply expecting it to work. | ||
*'''Spawning objects''' - If one desires to spawn objects such as vehicles, weapons, food, people, or anything else, this can be done through two different methods. The first is walking into a room and simply expecting to find the object in a particular location, and the second is drawing the vague shape of the desired object in the air with one's hands whilst verbally commanding the object into existence through expectant dialogue such as "''A jetpack is going to appear in front of me.''" The more specific the detail of the request, the more accurately the object will fit one's desires when it spawns. | *'''Spawning objects''' - If one desires to spawn objects such as vehicles, weapons, food, people, or anything else, this can be done through two different methods. The first is walking into a room and simply expecting to find the object in a particular location, and the second is drawing the vague shape of the desired object in the air with one's hands whilst verbally commanding the object into existence through expectant dialogue such as "''A jetpack is going to appear in front of me.''" The more specific the detail of the request, the more accurately the object will fit one's desires when it spawns. | ||
*'''Travelling to new locations''' - If one desires to travel to a new location, there are two methods through which this can be done. The first of these is to spawn a door by drawing its shape in the air and stating clearly where one would like it take them before walking through it. A quick example of this would be the statement "this door is going to take me to my childhood home." The second is to verbally state where one would like to visit whilst spinning around in circles. Once one has stopped spinning, they should find themselves in the desired location. The more detailed the request, the more accurate the outcome will be. | *'''Travelling to new locations''' - If one desires to travel to a new location, there are two methods through which this can be done. The first of these is to spawn a door by drawing its shape in the air and stating clearly where one would like it to take them before walking through it. A quick example of this would be the statement "this door is going to take me to my childhood home." The second is to verbally state where one would like to visit whilst spinning around in circles. Once one has stopped spinning, they should find themselves in the desired location. The more detailed the request, the more accurate the outcome will be. | ||
*'''Flying''' - There are different styles of flight that people use, each with a varied level of success for each individual. Methods such as swimming through the air as if it were water, “Superman style” (one arm outstretched), “Airplane style” (both arms out), and "bird style" (gliding through the wind, flapping one's arms to navigate air currents) are often used. There are a few methods of getting up into the air, such as simply jumping (dreamers can jump really high in dreams if they believe it) or simply willing one's body to rise into the air. Perhaps the easiest method of flying is to use a tool that the dreamer spawns in, such as a jetpack or a broomstick (Harry Potter style). | *'''Flying''' - There are different styles of flight that people use, each with a varied level of success for each individual. Methods such as swimming through the air as if it were water, “Superman style” (one arm outstretched), “Airplane style” (both arms out), and "bird style" (gliding through the wind, flapping one's arms to navigate air currents) are often used. There are a few methods of getting up into the air, such as simply jumping (dreamers can jump really high in dreams if they believe it) or simply willing one's body to rise into the air. Perhaps the easiest method of flying is to use a tool that the dreamer spawns in, such as a jetpack or a broomstick (Harry Potter style). | ||
*'''Shape shifting''' - Most people try to | *'''Shape shifting''' - Most people try to shapeshift into animals or creatures by wilfully changing their body parts one by one. This is usually ineffective, as the body changes back quicker than one can complete the process. A much quicker and more effective route is to turn the transformation into an instant process by spawning a tool which will help one to transform. An excellent example of this would be to spawn a magical transformation pill which can be swallowed or a magical wand which can be waved in order to instantly transform one into their desired form. | ||
*'''Having sex''' - Many people learn to lucid dream purely for the sex it offers. This can be difficult, as it is often very challenging to maintain lucidity during the act of dream sex and the chosen partner may shift into an undesirable form half way through. In order to have sex within a lucid dream, all one needs to do is simply initiate it with a dream character; they will be perfectly compliant. Orgasms, which are far more powerful than those found | *'''Having sex''' - Many people learn to lucid dream purely for the sex it offers. This can be difficult, as it is often very challenging to maintain lucidity during the act of dream sex and the chosen partner may shift into an undesirable form half way through. In order to have sex within a lucid dream, all one needs to do is simply initiate it with a dream character; they will be perfectly compliant. Orgasms, which are far more powerful than those found in waking life, are completely attainable with practice. | ||
*'''Body swapping''' - To swap bodies with another person, simply climb into them from behind and wear them over one's skin like a | *'''Body swapping''' - To swap bodies with another person, simply climb into them from behind and wear them over one's skin like a wetsuit. The most interesting application of this technique is the way in which it allows one to experience extremely convincing and detailed sex/orgasms as the opposite gender or within an entirely different body altogether. | ||
*'''Taking drugs''' - An excellent way to change the course of the dream is to ingest drugs which one may or may not have tried in real life. This will result in inducing the expected effects without any real ingestion of the drug itself | *'''Taking drugs''' - An excellent way to change the course of the dream is to ingest drugs which one may or may not have tried in real life. This will result in inducing the expected effects without any real ingestion of the drug itself but is extremely limited and incapable when it comes to psychedelic visual geometry. | ||
*'''Eating food''' - Another great past time or activity to explore within the dreamscape is eating food. This results in food which tastes even richer and more detailed than any food found within real life and is extremely pleasurable. | *'''Eating food''' - Another great past time or activity to explore within the dreamscape is eating food. This results in food which tastes even richer and more detailed than any food found within real life and is extremely pleasurable. | ||
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*'''[[Wake Induced Lucid Dreaming (WILD)]]''' - This is a technique in which one maintains consciousness while their body falls asleep. It can be read about in detail [http://www.reddit.com/r/LucidDreaming/comments/trz9z/beginners_wild_method_adjustments_tricks_and_tips/ here]. | *'''[[Wake Induced Lucid Dreaming (WILD)]]''' - This is a technique in which one maintains consciousness while their body falls asleep. It can be read about in detail [http://www.reddit.com/r/LucidDreaming/comments/trz9z/beginners_wild_method_adjustments_tricks_and_tips/ here]. | ||
*'''[[Mnemonically Induced Lucid Dream (MILD)]]''' - In short, MILD is telling oneself as they are in bed ready to sleep that they are going to become lucid when they dream, then visualizing oneself in a dream becoming lucid. This should be repeated until one falls asleep. | *'''[[Mnemonically Induced Lucid Dream (MILD)]]''' - In short, MILD is telling oneself as they are in bed ready to sleep that they are going to become lucid when they dream, then visualizing oneself in a dream becoming lucid. This should be repeated until one falls asleep. | ||
*'''[[All Day Awareness (ADA)]]''' - This is a technique which involves maintaining complete mindful focus on the present moment, all day and every day. This allows one to remain completely aware even when they are dreaming | *'''[[All Day Awareness (ADA)]]''' - This is a technique which involves maintaining complete mindful focus on the present moment, all day and every day. This allows one to remain completely aware even when they are dreaming and is perhaps the most effective but effort-intensive lucid dreaming technique. It can be read about in detail [http://www.dreamviews.com/induction-techniques/113253-all-day-awareness-dild-tutorial-kingyoshi.html here]. | ||
==Subjective effects== | ==Subjective effects== | ||
===Internally sourced sensory input=== | ===Internally sourced sensory input=== | ||
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#'''Imaginative visualization''' - The lowest level of a dream is extremely common and occurs frequently during waking consciousness on a daily basis. It can be defined as the heightened state of mental visualization that one drifts into when simply daydreaming or using the imagination. This state results in a level of visualization that is mostly felt internally within the mind's eye, instead of visually perceived. It can be described as a short-term detachment from one's immediate surroundings, during which a person's contact with reality is blurred and partially substituted by a visionary fantasy. The generation of the details of this internal visualization are partially autonomous in nature but mostly controlled by the content of one's current thought stream. | #'''Imaginative visualization''' - The lowest level of a dream is extremely common and occurs frequently during waking consciousness on a daily basis. It can be defined as the heightened state of mental visualization that one drifts into when simply daydreaming or using the imagination. This state results in a level of visualization that is mostly felt internally within the mind's eye, instead of visually perceived. It can be described as a short-term detachment from one's immediate surroundings, during which a person's contact with reality is blurred and partially substituted by a visionary fantasy. The generation of the details of this internal visualization are partially autonomous in nature but mostly controlled by the content of one's current thought stream. | ||
#'''Partially defined hypnagogia''' - As one begins to fall asleep, the experience of daydreaming and general imagination begins to progressively heighten and form into what is known in the literature as "hypnagogia". This is defined as the experience of the transitional state between wakefulness and sleep | #'''Partially defined hypnagogia''' - As one begins to fall asleep, the experience of daydreaming and general imagination begins to progressively heighten and form into what is known in the literature as "hypnagogia". This is defined as the experience of the transitional state between wakefulness and sleep and generally, consists of hearing indistinct noises and seeing faded imagery behind closed eyelids. | ||
#'''Fully defined hypnagogia''' - As the vividness and intensity slightly | #'''Fully defined hypnagogia''' - As the vividness and intensity slightly increase, the spontaneous imagery becomes fully defined in its appearance/detail and is now seen within the person's direct line of sight under closed eyelids. Alongside of this, audible noises such as fleeting voices, music, and general auditory hallucinations are often present. | ||
#'''Partially defined dreams''' - As the ability to hallucinate increases, random flashes of spontaneous hallucinatory scenarios begin to show themselves. At this level, the hallucinations no longer consist of fleeting imagery on the back of one's closed eyelids | #'''Partially defined dreams''' - As the ability to hallucinate increases, random flashes of spontaneous hallucinatory scenarios begin to show themselves. At this level, the hallucinations no longer consist of fleeting imagery on the back of one's closed eyelids but become sustained as all-encompassing settings which surround the dreamer in what feels like a sudden breakthrough into an alternate reality. In terms of sensory vividness, the dreams are not completely defined in their appearance or sound. This means that they often display themselves as partially to completely blurred and transparent. Alongside this, the dreamer's physical body will also still feel at least partially connected to the real world. Other senses such as touch, taste, and smell seem to be extremely vague or entirely absent altogether. | ||
#'''Fully defined dreams''' - At this level, all five of the senses are replicated perfectly as the dream becomes completely realistic and indistinguishable from that of everyday reality, in terms of the detail and sensory vividness which they provide. These sensations are equally capable of including both positive sensations, such as sexual orgasm, and negative sensations, such as pain. | #'''Fully defined dreams''' - At this level, all five of the senses are replicated perfectly as the dream becomes completely realistic and indistinguishable from that of everyday reality, in terms of the detail and sensory vividness which they provide. These sensations are equally capable of including both positive sensations, such as sexual orgasm, and negative sensations, such as pain. | ||
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*'''2nd person''' - this can be described as the experience of perceiving the dream from the perspective of an external source of consciousness, such as another person, an animal, or an inanimate object. | *'''2nd person''' - this can be described as the experience of perceiving the dream from the perspective of an external source of consciousness, such as another person, an animal, or an inanimate object. | ||
*'''3rd person''' - this is essentially an out-of-body experience and can be described as perceiving the dream from a perspective which is floating above, below, behind, or in front of the dreamer's physical body. It is worth noting that, for unknown reasons, many people consistently and exclusively dream in the third person perspective. | *'''3rd person''' - this is essentially an out-of-body experience and can be described as perceiving the dream from a perspective which is floating above, below, behind, or in front of the dreamer's physical body. It is worth noting that, for unknown reasons, many people consistently and exclusively dream in the third person perspective. | ||
*'''4th person''' - this is particularly rare but entirely possible | *'''4th person''' - this is particularly rare but entirely possible and can be described as the experience of perceiving the dream from the perspective of multiple vantage points simultaneously. | ||
===Setting=== | ===Setting=== | ||
At level 4 - 5, dreams consistently manifest themselves through the essential component of extremely detailed imagined landscapes, locations, and sceneries of infinite variety. These exist for the purpose of acting as the setting in which the plot of the dream occurs. The geography of these settings is capable of rendering itself as static and coherent in organization, but will usually result in a non-linear, nonsensical, and | At level 4 - 5, dreams consistently manifest themselves through the essential component of extremely detailed imagined landscapes, locations, and sceneries of infinite variety. These exist for the purpose of acting as the setting in which the plot of the dream occurs. The geography of these settings is capable of rendering itself as static and coherent in its organization, but will usually result in a non-linear, nonsensical, and aontinuously changing layout which does not obey the rules of everyday physics. In terms of the chosen locations, appearance, and style of these settings, they seem to be selected at random and are often entirely new and previously unseen locations. They do, however, play a heavy emphasis on replicating and combining real life locations stored within the dreamer's memories, especially those which are prominent within one's life and daily routine. | ||
Within the settings themselves, relevant and irrelevant objects or props will be placed in appropriate but sometimes inappropriate locations throughout them. These can be interacted with in exactly the same way that any real life object can, but can often react in unexpected and spontaneous ways (although they usually behave exactly as the dreamer expects them to). | Within the settings themselves, relevant and irrelevant objects or props will be placed in appropriate but sometimes inappropriate locations throughout them. These can be interacted with in exactly the same way that any real life object can, but can often react in unexpected and spontaneous ways (although they usually behave exactly as the dreamer expects them to). | ||
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Regarding their appearance, dream characters can show themselves as literally anything, but will usually display themselves as perfectly ordinary people. These people are equally likely to be complete strangers or randomly selected people which the dreamer has encountered throughout their life. The more prominent and emotionally significant the person is, the more likely they are to be encountered within the dreamscape. | Regarding their appearance, dream characters can show themselves as literally anything, but will usually display themselves as perfectly ordinary people. These people are equally likely to be complete strangers or randomly selected people which the dreamer has encountered throughout their life. The more prominent and emotionally significant the person is, the more likely they are to be encountered within the dreamscape. | ||
There are distinctly different types of dream characters which one may encounter, each of which | There are distinctly different types of dream characters which one may encounter, each of which represents a particular subsection of one's own consciousness through both their visible form and their personality. These can be broken down into three separate categories and include: | ||
*'''Representations of the self''' - The simplest form of dream character can be described as simply a mirror of one's own personality. It can take any visible form, but clearly adopts an obviously identical vocabulary and set of mannerisms to one's own personality when conversed with. | *'''Representations of the self''' - The simplest form of dream character can be described as simply a mirror of one's own personality. It can take any visible form, but clearly, adopts an obviously identical vocabulary and set of mannerisms to one's own personality when conversed with. | ||
*'''Representations of specific concepts or people''' - This category of dream character is by far the most varied type in terms of its visual form and immediately perceivable personality. It can be identified as a simulated representation of any internally stored concept and adopts an appropriate personality to fit this to an amazing degree of accurate detail. For example, this specific concept could include people one has met throughout their life, fictional characters, or symbolic representations of abstract concepts such as emotions or key parts of one's own personality. | *'''Representations of specific concepts or people''' - This category of dream character is by far the most varied type in terms of its visual form and immediately perceivable personality. It can be identified as a simulated representation of any internally stored concept and adopts an appropriate personality to fit this to an amazing degree of accurate detail. For example, this specific concept could include people one has met throughout their life, fictional characters, or symbolic representations of abstract concepts such as emotions or key parts of one's own personality. | ||
**'''Representations of the subconscious''' - This category of dream character can take any visible form, but adopts the personality of what seems to be a conscious controller behind the continuous generation of the details behind one's own dreamscape and internally stored model of reality. When conversed with, it usually adopts an attitude which wants to teach or guide the dreamer and assumes that it knows what is best for them. | **'''Representations of the subconscious''' - This category of dream character can take any visible form, but adopts the personality of what seems to be a conscious controller behind the continuous generation of the details behind one's own dreamscape and internally stored model of reality. When conversed with, it usually adopts an attitude which wants to teach or guide the dreamer and assumes that it knows what is best for them. | ||
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#'''Fully defined incoherent speech''' - this level can be defined as audible linguistic conversational responses and noises which contain fully defined and understandable words, but often lack grammatical structure or general coherency. | #'''Fully defined incoherent speech''' - this level can be defined as audible linguistic conversational responses and noises which contain fully defined and understandable words, but often lack grammatical structure or general coherency. | ||
#'''Partially defined coherent speech''' - this level can be defined as audible linguistic conversational responses and noises which contain fully defined and understandable words with a partially defined grammatical structure and general coherency, which conveys its point on a level that may not always be fully understandable, but is still capable of conveying a general point. | #'''Partially defined coherent speech''' - this level can be defined as audible linguistic conversational responses and noises which contain fully defined and understandable words with a partially defined grammatical structure and general coherency, which conveys its point on a level that may not always be fully understandable, but is still capable of conveying a general point. | ||
#'''Fully defined coherent speech''' - this level can be defined as audible linguistic conversational responses and noises which contain fully defined and understandable words, as well as fully defined grammatical structure and general coherency, which conveys its point on a level that is on par with the dreamer's own intellect. | #'''Fully defined coherent speech''' - this level can be defined as audible linguistic conversational responses and noises which contain fully defined and understandable words, as well as the fully defined grammatical structure and general coherency, which conveys its point on a level that is on par with the dreamer's own intellect. | ||
===Scenarios and plots=== | ===Scenarios and plots=== | ||
Each of the above components | Each of the above components is randomly shuffled and spliced into any number of an infinite variety of potential plots and scenarios. These may be positive or negative to experience and are difficult to define in a comprehensive manner, in much the same way that we cannot predict the plot of abstract literature and films. They can, however, be broken down into extremely basic occurrences which generally entail visiting some sort of setting, or a number of them, which contain within them interactive lone or multiple dream characters. Alongside these, unpredictable plot devices and events force the dreamer into becoming involved within the specific scenario of the particular dream. | ||
These scenarios and plots can be linear and logical, with events that occur in a rational sequence which lead into each other through cause and effect. They are equally likely, however, to present themselves as completely nonsensical and incoherent, with spontaneous events that are capable of starting, ending, and changing between each other repeatedly, randomly, and in quick succession. The plots themselves can either be entirely new experiences that are unlike anything experienced within the real world, old experiences such as accurate memory replays, or a combination of the two. | These scenarios and plots can be linear and logical, with events that occur in a rational sequence which lead into each other through cause and effect. They are equally likely, however, to present themselves as completely nonsensical and incoherent, with spontaneous events that are capable of starting, ending, and changing between each other repeatedly, randomly, and in quick succession. The plots themselves can either be entirely new experiences that are unlike anything experienced within the real world, old experiences such as accurate memory replays, or a combination of the two. | ||
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==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Oneironautics]] | [[Category:Oneironautics]]shape |