Talk:Subjective effect index

Revision as of 22:47, 22 May 2018 by >Josikins (added task)

Tasks and notes for josi's upcoming subjective effect index improvement project:

To-do list

Completed

  • come up with more scientific and legitimate terminologies for the the following components: Exposure to inner mechanics of consciousness Subconscious communication 8B Geometry - Exposure to inner mechanics of consciousness
  • write up identity alteration as an exact component within a subsection on the identity page
  • machinescapes and scenarios shave now been moved into multisensory effects. update their descriptions accordingly!!!
  • collaborate with User:Fishcenternicole to tidy up and improve upon the new shadow people sensory subcomponent subsections
  • rename environmental alterations to object alterations
  • improve or overhaul index intro, note that the descriptions should strive for linguistic simplicity so that as many people as possible can actually understand the effects
  • rename subconscious communication to something more legitimate
  • add as much consistency for descriptions as possible. for example in the first sentence, within introductions to leveling systems, sentences introducing levels themselves, content across inter-related components etc
  • bring back novel effect category
  • add olfactory enhancement
  • split auditory hallucinations into internal and external auditory hallucinations, the current article just documents external without mentioning internal.
  • visual flipping as an effect, when your vision mirrors or flips upside down, common on nitrous and dissos at very high doses
  • suggestibility suppression
  • move panic attacks into their own effect distinct from anxiety
  • increased phlegm production
  • framerate enhancement, seeing things with an increased framerate, higher detail, and in slow motion
  • continue proofreading and improving EVERY SINGLE COMPONENT. Visual, Auditory, Disconnective, Multisensory, Cognitive, Physical, Side effects
  • complete the list category pages for the various types of physical effects and side effects. make sure they have comprehensive defintions/introductions
  • define exactly what constitutes a multisensory effect vs a specific sensory effect for the hallucinatory states category
  • proofread/overhaul the definitions of effect type categories
  • proofread effect categories on every single effect. Add sensory category to relevant articles too
  • add descriptions for effect type category tag pages
  • grammar check every single effect with cocoa
  • add a multisensory effect regarding complex physical movements which feel as if they are a direct translation of current cognitive/visual states (this may also be a subtype of synaesthesia)
  • add a comprehensive set of taste/smell hallucinations and add them to their own panel. smell enhancement, suppression, hallucination and taste enhancement, suppression, hallucination
  • glossolalia - talking structured gibberish
  • back pain
  • memory flashbacks
  • introspection
  • add visual styles subsection and history/culture subsection for autonomous entities
  • write a universal intro for style variation sections which explain what style variations are. "The specific differences between each potential style of EFFECT can be broken down into the following variations:"
  • make 8a/8b a bit clearer that its original observation / interpretation of the project and not based on external documentation
  • mention that delusions can spread between multiple individuals in social settings on delusions article
  • ensure the impact of mood is mentioned within hallucinatory components
  • mention that frame rate suppression can become so laggy that it literally pauses, happens sometimes on nitrous
  • mention in symmetrical texture repetition analysis that it might not just be peripheral vision being filled in but also textures just generally building on top of themselves
  • consider moving vibrating vision out of visual suppressions and into uncomfortable physical bodily effects

Pending

General index stuff
  • keep an eye on the suggestions found here
  • change effect names to singular titles, (auditory hallucinations, etc)
  • after all of this, move onto lucid dreaming pages, meditation, tulpas, etc
  • look into alternatives for the replication galleries/slideshows which can handle .gifv's
  • text replace, muscle spasms > muscle twitching, salivation > increased salivation, spontaneous physical sensations > spontaneous bodily sensations, environmental geometry > environmental patterning, perspective alterations / alterations in perspective > perspective hallucinations
  • come up with a glossary of the SEI which is essentially a list of concise 1 or 2 sentence summaries of the effects.
  • review grahams citations, search for own citations to add, ensure they are actully relevant
Specific effect improvements
  • add levelling systems to double vision subtle, distinct, intense
    • lev 1)does not require closing one eye to read / see fine details / lev 2)requires to close one eye to read / see fine detail but does not require doing so to navigate or distinguish large objects and / lev 3) requires closing one eye to navigate the environment and to distinguish objects
  • add fractal and form constants subsections to geometry

Replications

  • add an animated replication to framerate suppression, a laggy gif of high-quality recognizable footage
  • add a replication to brightness alterations, a half an half image showing normal brightness compared to altered brightness
  • add colour replacement gif, a half and half image showing normal colours compared to altered colours
  • add the alice in wonderland pic to perspective distortions
  • move holes/spaces/voids and hallucinatory structures into their own main article which visual disconnection sources them from
  • move introspection out of analysis enhancement and into its own article. figure out what to do with outrospection
  • find better images for 8A/8B geometry
  • rename spontaneous physical sensations to spontaneous bodily sensations
  • move vibrating vision to uncomfortable physical effects
  • expand upon personality regression based on recent unity experience
New effects
  • anticipatory response, when the mind/body alters itself in preparation for dosing a drug
  • add laughter fits as a physical effect which is maybe auto grabbed into humor enhancement

Notes

Standardized substance documentation methodology notes

Prerequisites

  • Ensure that you are familiar with subjective effect index terminology to the greatest extent possible
  • Ideally, take substance at threshold, light, common, strong, and heavy dosages on separate occasions. If not enough of the compound is available to do so, prioritize a heavy dosage. Aim to compile at least 10 reports and form output pdf's for each substance.
  • Decide on a relatively consistent setting that will be used between substances. For example, at home with music and roommate or alone in bedroom.
  • While on the substance, fill out subjective effect tracker while on the substance (so nothing is forgotten) and if necessary in retrospect (so nothing was missed).
  • While on the substance, take periodic time-stamped notes or voice recordings as effects change.
  • While on the substance, avoid taking other drugs which could influence the effects in any way whenever possible. If you are on a required medication, please note this down in your documentation.
  • When off the substance, use these notes to write up a detailed trip report with a standardized layout, extensive qualitative commentary, and quantitative (SEI) data.

Article

  • Compile all of the collected data into an article that follows a consistent format.
  • Devise a rating system for how frequently each effect occurs. eg: rare, occasional, common, frequent, and near universal. if enough data has been gathered, take this a step further and use precise numbers for rating the occurrence frequency of each effect. eg: this effect occurred in 75% of experiences at X dosage.
  • Split the articles into subsections which explain the effects that occur at different dosages along side of their level of intensity, similarly to the dosage page
  • Ensure extensive qualitative commentary within these articles that give them a less impersonal feel
Hallucinogens I want to revisit to redocument
  • RC's: AL-LAD, ALD-52, 1P-LSD, 2C-B-Fly, 2C-C, 2C-D, 2C-E, 2C-P, 4-AcO-DMT, 4-HO-MET, 4-HO-MiPT, 5-MeO-DMT, DPT, DOC, 3-HO-PCP, 3-MeO-PCE, 3-MeO-PCP, Deschloroketamine, O-PCE
  • Classicals: LSD, mushrooms, DMT, Ayahuasca, mescaline, 5-MeO-MiPT, 2C-B, Ketamine, DXM, DPH, MDMA, LSA, Nutmeg, Salvia

Style guide (in progress)

rules of thumb

  • use simplistic and easily understandable language over complex and obscure language wherever possible. This is to ensure that the SEI is as accessible to the general public as possible.
  • Do not make absolute or black/white assertions. For example "XYZ can creating the feeling that" over "XYZ will create the feeling that"
  • Do not talk about the conclusions reached during these states as if they are inherently true, instead make it clear that you are simply describing the experience of them.
  • add laughter as a subcomponent of humour enhancement
  • add vomiting as a subcomponent of nausea

Levels of intensity intro:

"This effect is capable of manifesting itself across the x different levels of intensity described below:"

Tiers:

  • At the lowest level, …
  • At this level, …
  • At the highest level, ...

Referring to the experiencer:

  • “A person” is preferred
    • "At this level a person experiences morphing"
  • “One’s” is secondary and provides variety
  • “At this level one’s vision is completely encompassed by geometry”

Outro paragraph sentence:

"Effect is most commonly induced under the influence of low/moderate/heavy dosages of hallucinogenic compounds, such as type list. However, it can also occur under the influence of type list, particularly during phase [or as a result of x]"

Word preferences:

  • To describe a given environment in its entirety
    • Scene
  • To describe the surface of a given object (like the surface of a wall in a video game)
    • Texture
  • To describe a given object
    • Object
  • To describe the experience of an effect of an illusion
    • Perception
  • To describe increasing intensity across multiple tiers
    • Progressive
  • To describe common sober experiences (to contrast with intoxicated effects)
    • Everyday (life)
  • To describe an illusion the subject recognizes to be false
    • Hallucination / hallucinatory
  • To describe an illusion the subject cannot recognize as such
    • Delusion
  • To describe the lower bound of an effect range
    • Subtle
  • To describe the upper bound of an effect range
    • Extreme

Substance effect section overhaul plan notes

  • we should carefully read through every individual effects autogenerated compound list and verify that the effect has been added to every relevant substance.
  • we should create a style guide for describing how effects present themselves on specific drugs that we can refer back to for consistency.
  • We should carefully read through each substance article effect section to ensure consistency, a comprehensive list of relevant effects, detailed descriptions, and appropriate grammar. This should also be done to substance class articles such as psychedelics, stimulants etc
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